À propos de ce cours
4.3
20 notes
4 avis
100 % en ligne

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Dates limites flexibles

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.
Niveau avancé

Niveau avancé

Heures pour terminer

Approx. 13 heures pour terminer

Recommandé : 4 weeks, 2-3 hours per week...
Langues disponibles

Anglais

Sous-titres : Anglais
100 % en ligne

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Dates limites flexibles

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.
Niveau avancé

Niveau avancé

Heures pour terminer

Approx. 13 heures pour terminer

Recommandé : 4 weeks, 2-3 hours per week...
Langues disponibles

Anglais

Sous-titres : Anglais

Programme du cours : ce que vous apprendrez dans ce cours

Semaine
1
Heures pour terminer
6 heures pour terminer

Core Gameplay Prototyping

For the first week of this course, you’ll get practice in identifying and configuring the required Components and key features for a game prototype from an analysis of a Game Design Document. You’ll develop the technical design for basic user controls, and behaviors for the player’s character and the NPCs, and then implement them....
Reading
10 videos (Total 42 min), 13 lectures, 1 quiz
Video10 vidéos
The Expert Gameplay Programmer Exam2 min
Course Introduction1 min
Understanding What the GDD Wants3 min
Converting the GDD to Unity2 min
Let the User Move3 min
Refining User Control7 min
Getting the Basics Set Up For the Most Basic NPC7 min
Inheritance and Polymorphism5 min
A Zoo for NPCs3 min
Reading13 lectures
The Expert Gameplay Programmer Exam10 min
Course Prerequisites & Unity Resources10 min
About the Challenges and Solutions10 min
Infinite Platformer - Unity Project Files30 min
Infinite Platformer Game Design Document (GDD)30 min
Challenge 1 - Add User Controls30 min
Solution to Challenge 1 - Add User Controls15 min
Challenge 2 - Debug User Controls30 min
Solution to Challenge 2 - Debug User Controls15 min
Challenge 3 - Create an Enemy Prefab min
Solution to Challenge 3 - Create an Enemy Prefab15 min
Challenge 4 - Add Walker Prefab min
Solution to Challenge 4 - Add Walker Prefab15 min
Quiz1 exercice pour s'entraîner
Core Gameplay Prototyping15 min
Semaine
2
Heures pour terminer
2 heures pour terminer

UI Coordinate Systems

Providing feedback to the player is crucial for a game prototype, and nothing works as well to provide feedback as the User Interface. A UI has to be carefully constructed to deliver this feedback, though, and it has to be responsive. Thus knowledge of the various ways UI can be implemented into a game and how it performs across various devices is key to success. This week you’ll be having a look at the various UI coordinate systems in order to determine which best supports your game’s mechanics. Then you’ll implement a basic UI, keeping the aspect ratios of varying devices in mind, all while optimizing the UI's performance. When you’re done, you’ll have a UI that, once wired up to the appropriate game code, will provide valuable feedback. But most importantly, it won’t detract from the gameplay experience....
Reading
6 videos (Total 14 min), 2 lectures, 1 quiz
Video6 vidéos
What does the GDD Require?2 min
Static Aspect Ratios min
Dynamic Aspect Ratios2 min
Configuring What Can Be Hit2 min
Masking the Graphic Raycaster3 min
Reading2 lectures
Challenge 5 - Build the UI Canvas min
Solution to Challenge 5 - Build the UI Canvas15 min
Quiz1 exercice pour s'entraîner
UI Settings20 min
Semaine
3
Heures pour terminer
6 heures pour terminer

UI Scripting

Your UI is ready to provide feedback, and for that it needs data and methods of translating that data into visuals that user can quickly absorb. From simple meters for health or time, to complex maps showing player progress or proximity, these elements need to run smoothly and accurately. If your game must be localized into multiple languages, you’ll have to plan and execute for that, too. This week you’ll delve into the scripting side of UI. You’ll hook up last week’s UI to your gameplay, and add new features derived from scene data. All this has to perform well, which will require a look at the UI Profiler to determine how to optimize per platform. For elements that require localization, you’ll use a script to determine which assets need to be replaced. When you’re done, your UI will give you real-time feedback on your gameplay....
Reading
11 videos (Total 58 min), 8 lectures, 1 quiz
Video11 vidéos
Any Feedback is Better Than None12 min
Testing Through the UI7 min
Adding a Mini-Map6 min
Adding a Radar: Part 13 min
Adding a Radar: Part 28 min
The UI Profiler & Frame Debugger4 min
UI Optimizations1 min
Identify Localization Needs: Part 14 min
Identify Localization Needs: Part 21 min
Localization Implementation5 min
Reading8 lectures
Challenge 6 - Wire Up a Dynamic UI min
Solution to Challenge 6 - Wire Up a Dynamic UI15 min
Challenge 7 - Add a Mini-Map min
Solution to Challenge 7 - Add a Mini-Map15 min
Challenge 8 - Add a Radar min
Solution to Challenge 8 - Add a Radar15 min
Challenge 9 - Implement HUD Localization min
Solution to Challenge 9 - HUD Localization15 min
Quiz1 exercice pour s'entraîner
UI Scripting20 min
Semaine
4
Heures pour terminer
4 heures pour terminer

Conflicts & Solutions During Prototype

The reason we prototype is to test an idea before fully committing to it. Ideas that sound amazing on paper may need a lot of tweaking, or may work great except for one big loophole. They may be completely infeasible, but through prototyping lead to something even better. By analyzing gameplay and making adjustments where needed, you can make a good idea into an amazing game. In this last week of Rapid Prototyping, you’ll be verifying the functioning of your procedural level generation and analyzing your prototype for any other conflicts in gameplay. Of course you’ll need to identify solutions for those conflicts should they emerge, and further prototype solutions. Some prototypes are made only to test an idea, while many go on to become the game should the idea be successful. Your prototype will be a fully playable game, ready for you to expand and iterate upon....
Reading
3 videos (Total 16 min), 3 lectures, 1 quiz
Video3 vidéos
Making the Computer Provide Useful Feedback5 min
On Paper2 min
Reading3 lectures
Infinite Platformer GDD10 min
Instructor's Solution to Final Challenge15 min
Congratulations!10 min

Enseignants

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

À propos de Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

À propos de la Spécialisation Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Foire Aux Questions

  • Une fois que vous êtes inscrit(e) pour un Certificat, vous pouvez accéder à toutes les vidéos de cours, et à tous les quiz et exercices de programmation (le cas échéant). Vous pouvez soumettre des devoirs à examiner par vos pairs et en examiner vous-même uniquement après le début de votre session. Si vous préférez explorer le cours sans l'acheter, vous ne serez peut-être pas en mesure d'accéder à certains devoirs.

  • Lorsque vous vous inscrivez au cours, vous bénéficiez d'un accès à tous les cours de la Spécialisation, et vous obtenez un Certificat lorsque vous avez réussi. Votre Certificat électronique est alors ajouté à votre page Accomplissements. À partir de cette page, vous pouvez imprimer votre Certificat ou l'ajouter à votre profil LinkedIn. Si vous souhaitez seulement lire et visualiser le contenu du cours, vous pouvez accéder gratuitement au cours en tant qu'auditeur libre.

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