À propos de ce cours

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Résultats de carrière des étudiants

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ont commencé une nouvelle carrière après avoir terminé ce cours

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Certificat partageable
Obtenez un Certificat lorsque vous terminez
100 % en ligne
Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Dates limites flexibles
Réinitialisez les dates limites selon votre disponibilité.
Niveau débutant
Approx. 11 heures pour terminer
Anglais
Sous-titres : Anglais, Espagnol, Chinois (simplifié)

Compétences que vous acquerrez

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design

Résultats de carrière des étudiants

43%

ont commencé une nouvelle carrière après avoir terminé ce cours

47%

ont bénéficié d'un avantage concret dans leur carrières grâce à ce cours

25%

a obtenu une augmentation de salaire ou une promotion
Certificat partageable
Obtenez un Certificat lorsque vous terminez
100 % en ligne
Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Dates limites flexibles
Réinitialisez les dates limites selon votre disponibilité.
Niveau débutant
Approx. 11 heures pour terminer
Anglais
Sous-titres : Anglais, Espagnol, Chinois (simplifié)

Offert par

Logo California Institute of the Arts

California Institute of the Arts

Programme du cours : ce que vous apprendrez dans ce cours

Évaluation du contenuThumbs Up99%(4,716 notes)Info
Semaine
1

Semaine 1

2 heures pour terminer

Week 1: An Introduction to Story

2 heures pour terminer
6 vidéos (Total 26 min), 5 lectures, 1 quiz
6 vidéos
Welcome1 min
What makes a story compelling?3 min
How games benefit from stories4 min
How to see a game as a story first5 min
Defining the Spine3 min
Three-Act Structure and Rising Action6 min
5 lectures
About this Course8 min
Instructor Presence and Staff Support 1 min
Academic Integrity2 min
Getting Started8 min
Story Synopsis: Sleeping Beauty8 min
Semaine
2

Semaine 2

3 heures pour terminer

Week 2: Game Story Structure

3 heures pour terminer
4 vidéos (Total 21 min), 12 lectures, 1 quiz
4 vidéos
Defining Characters and Character Goals7 min
Using Secondary Characters3 min
Writing a Character Brief4 min
12 lectures
Story Synopsis: StarCraft II: Wings of Liberty8 min
Story Synopsis Points8 min
Story Synopsis: Angry Birds8 min
About Character Briefs8 min
Character Brief: Jim Raynor8 min
Character Brief: Emperor Mengsk5 min
Character Brief: Tychus Findlay5 min
About Setting Descriptions8 min
Setting Description: Angry Birds8 min
Setting Description: Mar Sara8 min
Setting Description: The Hyperion8 min
Setting Description: Char5 min
Semaine
3

Semaine 3

3 heures pour terminer

Week 3: Story Workshop

3 heures pour terminer
4 vidéos (Total 25 min), 8 lectures, 1 quiz
4 vidéos
Personal Writing Advice5 min
Refining the Spine5 min
Connecting Ideas and Characters6 min
8 lectures
About Idea Sheets8 min
Idea Sheet: Dead-Eye Jane8 min
Idea Sheet: Settings for The Shooter8 min
Review: Story Synopses8 min
Story Synopsis: The Shooter10 min
Review: Character Briefs5 min
Character Brief: Jake8 min
Character Brief: Dead-Eye Jane8 min
Semaine
4

Semaine 4

3 heures pour terminer

Week 4: From Story to Game

3 heures pour terminer
5 vidéos (Total 25 min), 6 lectures, 1 quiz
5 vidéos
Diving Deeper into the Design Document4 min
Turning The Shooter's Story into a Game5 min
The Shooter's Rising Gameplay8 min
Course Wrap Up1 min
6 lectures
About Story Presentation Schemes8 min
Presentation Scheme: Part One - StarCraft II Gameplay Overview8 min
Presentation Scheme: Part Two - StarCraft II Missions10 min
What is a Gameplay Flowchart?8 min
Gameplay Flowchart: StarCraft II5 min
Course Credits5 min

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À propos du Spécialisation Conception de jeux : art et principes

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Conception de jeux : art et principes

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