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Story and Narrative Development for Video Games

Vue d'ensembleProgramme de coursFAQCréateursTarificationNotation et examens

Page d'accueilArts et humanitésMusique et arts

Story and Narrative Development for Video Games

California Institute of the Arts

À propos de ce cours : In this course, you will examine how storytelling acts as a vital mechanism for driving video gameplay forward. Looking at several historical and contemporary games, you will be asked to evaluate and interpret different story styles with the goal of identifying themes and procedures for your own game ideas. We'll examine traditional narrative story processes, such as three-act structure, and how they fit into game story flows and the strategic elements of gameplay. Ultimately, you will learn how to define character, setting, and structure to create a compelling game concept.


Créé par :  California Institute of the Arts
California Institute of the Arts

  • Dariush Derakhshani

    Enseigné par :  Dariush Derakhshani, Faculty, Character Animation

    School of Film/Video
Informations de base
Cours 2 de 5 dans Game Design: Art and Concepts Specialization
NiveauBeginner
Langue
English, Sous-titres : Chinese (Simplified)
Comment réussirRéussissez tous les devoirs notés pour terminer le cours.
Notes des utilisateurs
4.6 étoiles
Note moyenne des utilisateurs 4.6Voir ce que disent les étudiants
Programme de cours
SEMAINE 1
Week 1: An Introduction to Story
For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested.
6 vidéos, 3 lectures
  1. Vidéo: Welcome
  2. Reading: About this Course
  3. Reading: Getting Started
  4. Vidéo: What makes a story compelling?
  5. Vidéo: How games benefit from stories
  6. Vidéo: How to see a game as a story first
  7. Reading: Story Synopsis: Sleeping Beauty
  8. Vidéo: Defining the Spine
  9. Vidéo: Three-Act Structure and Rising Action
Noté: Breaking Down the Story
SEMAINE 2
Week 2: Game Story Structure
In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay.
4 vidéos, 12 lectures
  1. Reading: Story Synopsis: StarCraft II: Wings of Liberty
  2. Vidéo: Writing Your Own Story Synopsis
  3. Reading: Story Synopsis Points
  4. Reading: Story Synopsis: Angry Birds
  5. Vidéo: Defining Characters and Character Goals
  6. Vidéo: Using Secondary Characters
  7. Vidéo: Writing a Character Brief
  8. Reading: About Character Briefs
  9. Reading: Character Brief: Jim Raynor
  10. Reading: Character Brief: Emperor Mengsk
  11. Reading: Character Brief: Tychus Findlay
  12. Reading: About Setting Descriptions
  13. Reading: Setting Description: Angry Birds
  14. Reading: Setting Description: Mar Sara
  15. Reading: Setting Description: The Hyperion
  16. Reading: Setting Description: Char
Noté: Character Studies
SEMAINE 3
Week 3: Story Workshop
This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game.
4 vidéos, 8 lectures
  1. Vidéo: Story Ideation Techniques
  2. Vidéo: Personal Writing Advice
  3. Reading: About Idea Sheets
  4. Reading: Idea Sheet: Dead-Eye Jane
  5. Reading: Idea Sheet: Settings for The Shooter
  6. Vidéo: Refining the Spine
  7. Vidéo: Connecting Ideas and Characters
  8. Reading: Review: Story Synopses
  9. Reading: Story Synopsis: The Shooter
  10. Reading: Review: Character Briefs
  11. Reading: Character Brief: Jake
  12. Reading: Character Brief: Dead-Eye Jane
Noté: Rewriting “The Shooter”
SEMAINE 4
Week 4: From Story to Game
For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document.
5 vidéos, 6 lectures
  1. Vidéo: Introduction to a Game Design Document
  2. Vidéo: Diving Deeper into the Design Document
  3. Reading: About Story Presentation Schemes
  4. Reading: Presentation Scheme: Part One - StarCraft II Gameplay Overview
  5. Reading: Presentation Scheme: Part Two - StarCraft II Missions
  6. Reading: What is a Gameplay Flowchart?
  7. Reading: Gameplay Flowchart: StarCraft II
  8. Vidéo: Turning The Shooter's Story into a Game
  9. Vidéo: The Shooter's Rising Gameplay
  10. Vidéo: Course Wrap Up
  11. Reading: Course Credits
Noté: Finalizing “The Shooter”

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Créateurs
California Institute of the Arts
CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions.
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Notation et examens
Note moyenne 4.6 sur 5 sur 580 notes

高

这个课程非常有趣,而且能够扩展你的写作技巧。不仅仅是制作游戏,有志于成为专业作家的学生也可以尝试学习一下。注意:有少量课程的视频没有中文字幕,中国学生可能会有一些理解困难。

This course is very interesting and can expand your writing skills. Not just making games, students who are interested in becoming professional writers can also try to learn.

AA

I easily learn what I need to know. The courses are all great!

Juan Pablo Robles Ruiz

The assignments were a bit repetitive, and a little too demanding in my opinion (maybe because I'm not a native english speaker)

But mainly: it was a big turn off to not be able to work with the actual idea I had in mind and be forced to work with the shooter game, I understand its purpose but I would have really liked to work on my own concept and receive feedback.

Other than that, the course was very rich, and the lectures easy and solid!

AH

Amazing!



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