In this course you will explore concepts and approaches involved in creating successful character designs that can be applied to video games. Following a first week delving into some foundational concepts for successful character design, each of the remaining three weeks are structured as a master class where you will observe three professional character designers at work in the studio: Andy Ristaino (Adventure Time), Jacky Ke Jiang (Journey), and Robertryan Cory (SpongeBob SquarePants). Each designer will take on two different design challenges on the fly and address the various issues in designing characters for games, such as movement, expression, and technical limitations. At the end of each week you will have an opportunity to try out some of the concepts from that week's lesson on characters of your own design.
Ce cours fait partie de la Spécialisation Conception de jeux : art et principes
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Programme de cours : ce que vous apprendrez dans ce cours
Week 1: About Character
Week 2: Technical Challenges
Week 3: Design with Purpose
Week 4: Find Your Character
Avis
- 5 stars75,98 %
- 4 stars17,43 %
- 3 stars3,94 %
- 2 stars1,42 %
- 1 star1,20 %
Meilleurs avis pour CHARACTER DESIGN FOR VIDEO GAMES
I loved the interviews! It was relaxing working on my art projects while listening to the recordings.
...but the course still needs more puppet.
Fun and challenging to me. Is not easy to me to create new characters, but with this practice and professional examples, I feel more confident to just do and see what happens. Thank you, very much.
As I said earlier, I recommend this course for everyone; doctors included (:
I like how this course was treated in a different way. We see people doing the job on there ground, that's interesting.
A very beautifully designed course. The assignments help to raise your inner talents and the classes make you realize a lot about life not just only about character design.
À propos du Spécialisation Conception de jeux : art et principes

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