This second course in the XR for Everybody specialization looks at how to design new user experiences for XR technologies. The course provides learners with a design thinking mindset and equips them with a fundamental toolbox for creating XR applications using rapid prototyping. It starts with a broad overview of the complete XR design process, discussing different paths to becoming an XR creator, what is generally involved in making XR experiences, and how to best get started. The course then emphasizes design thinking, critiques, and ethics while introducing guidelines and user-centered techniques like design jams. The second half of the course introduces a variety of methods and tools for prototyping both physically and digitally including on the XR devices themselves through immersive authoring.
À propos de ce cours
Université du Michigan
The mission of the University of Michigan is to serve the people of Michigan and the world through preeminence in creating, communicating, preserving and applying knowledge, art, and academic values, and in developing leaders and citizens who will challenge the present and enrich the future.
- 5 stars82,08 %
- 4 stars11,94 %
- 3 stars4,47 %
- 2 stars1,49 %
Meilleurs avis pour USER EXPERIENCE & INTERACTION DESIGN FOR AR/VR/MR/XR
Fantastic Course with a great instructor. Highly recommended,
many insights and knowledge, but not as well structured as the first course - I often got confused. Assignments are great!
Best course I've taken on Coursera! People interested in XR should take this class -- the design process is so important!
This course was realy an eye opener on "how to design for XR". Loved it and felt valuable.
À propos du Spécialisation Extended Reality for Everybody
Welcome to XR for Everybody! When we say “for everybody,” we really do mean it. This specialization is designed to be a broad learning experience around all things augmented, virtual, and mixed reality. The 3 courses cover the fundamental concepts of XR, how to design and develop XR applications, how to discuss the emerging key issues in the landscape of XR, and how to bring XR into instructional settings.
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