par Robbie I•
The course and honors track is an excellent start before developing XR experiences and learning new applications that can produce them. And as a graphic artist and designer, I believe that design XR has similar strategies for creating graphic design and filmmaking. Thank you, Micheal, for having me approach my new skill of creativity!
par Tung-Yu W•
Love it, really amazing contents for the overall, thank you for sharing them with us. Honor's track is very helpful, but I've found out that the interview with Katy and all the experiences she mentioned after learning XR was so impressive too! I look forward to complete the last course! Cheers!
par Sai K M•
This course has taught me how to think in a simple way about UX design for XR. I was able to do so much prototyping and make stuff without even having advanced gear or equipment. Although, the next course on XR development will help have a more complete understanding of prototype making in XR
par Prajakta A•
Loved it! The course offered in-depth learning about UX, Design Thinking, XR/AR/VR and Prototyping.
I never thought creating paper and digital prototypes could add so much value as that's the first step after storyboarding.
Thank you very much, Prof Michael Nebeling and UOM. :)
par Dalrae J•
i am preparing my own vr/3d application proposal, this course was a perfect guide for it. thank you so much for great learning!
par Ravishankar R•
This course was realy an eye opener on "how to design for XR". Loved it and felt valuable.
par Jonas K S•
many insights and knowledge, but not as well structured as the first course - I often got confused. Assignments are great!