This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.
À propos de ce cours
- 5 stars76,36 %
- 4 stars7,27 %
- 3 stars5,45 %
- 2 stars1,81 %
- 1 star9,09 %
Meilleurs avis pour DEVELOPING AR/VR/MR/XR APPS WITH WEBXR, UNITY & UNREAL
The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR
Very hands on! Covers multiple hot topics within VR/AR.
À propos du Spécialisation Extended Reality for Everybody
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