This third course in the XR for Everybody specialization is geared toward the technical development of XR experiences. The course provides learners with a more technical mental model of XR technologies and the tools to approach XR development with confidence. It walks through the stages of development for both VR and AR projects, introducing the main XR development platforms as well as the key methods and tools. This third course also helps learners infer advanced XR requirements from physical/digital prototypes and teaches them how to differentiate major technical concerns, estimate development costs, and plan research necessary to advance XR.
À propos de ce cours
- 5 stars76,92 %
- 4 stars7,69 %
- 3 stars5,76 %
- 2 stars1,92 %
- 1 star7,69 %
Meilleurs avis pour DEVELOPING AR/VR/MR/XR APPS WITH WEBXR, UNITY & UNREAL
Very hands on! Covers multiple hot topics within VR/AR.
The entire course has been exceptionally put together for a wonderful learning experience. Highly recommended to ones looking to build a solid foundation in XR
À propos du Spécialisation Extended Reality for Everybody
Foire Aux Questions
Quand aurai-je accès aux vidéos de cours et aux devoirs ?
À quoi ai-je droit si je m'abonne à cette Spécialisation ?
Une aide financière est-elle possible ?
Do I need to know a lot about AR/VR?
Do I need to have programming experience?
Do I need access to AR/VR devices?
D'autres questions ? Visitez le Centre d'Aide pour les Étudiants.