À propos de ce cours
4.4
157 ratings
37 reviews
Computer graphics can be a powerful tool for supporting visual problem solving, and interactivity plays a central role in harnessing the users' creativity. This course will introduce various interactive tools developed in computer graphics research field with their design rationales and algorithms. Examples include enhancements to graphical user interfaces, authoring tools for 2D drawings and 3D animations, and interactive computer-aided design systems. Rich live demonstrations and course assignments will give you insights and skills to design and implement such tools for your own problems....
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Intermediate Level

Niveau intermédiaire

Clock

Recommandé : 3-5 hours/week

Approx. 23 heures pour terminer
Comment Dots

English

Sous-titres : English, Japanese

Compétences que vous acquerrez

AlgorithmsComputer GraphicsRobotics3d Computer Graphics
Globe

Cours en ligne à 100 %

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Calendar

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.
Intermediate Level

Niveau intermédiaire

Clock

Recommandé : 3-5 hours/week

Approx. 23 heures pour terminer
Comment Dots

English

Sous-titres : English, Japanese

Programme du cours : ce que vous apprendrez dans ce cours

1

Section
Clock
2 heures pour terminer

Graphical User Interfaces

Graphical user interfaces turn computer control problem into visual problem solving. The lectures of this module introduce five attempts to enhance current GUI operations such as scrolling interfaces, management of desktop icons, pointing on a large display, digital inking, and vocal interaction....
Reading
7 vidéos (Total 57 min), 4 lectures, 6 quiz
Video7 vidéos
Introduction5 min
1-1 Scrolling Interface11 min
1-2 Desktop Icons8 min
1-3 Pointing6 min
1-4 Digital Ink12 min
1-5 Voice Interaction11 min
Reading4 lectures
Course Description10 min
Syllabus10 min
Course FAQs10 min
Problems when running Java Application / Java Applet10 min
Quiz6 exercices pour s'entraîner
Scrolling Interface4 min
Desktop Icons4 min
Pointing4 min
Digital Ink4 min
Voice Interaction4 min
Graphical User Interfaces20 min

2

Section
Clock
1 heure pour terminer

2D Drawings and Animations

In this module we will dive deep into the world of 2D. We will discuss techniques for authoring 2D drawings and animations. Specifically, we will introduce interactive diagram beautification, pen-and-ink texture synthesis, shape manipulation, and dynamic illustrations. We hope you will witness how interactive software can change burdensome drawing work into full of fun!...
Reading
4 vidéos (Total 44 min), 5 quiz
Video4 vidéos
2-2 Pen-and-ink Textures10 min
2-3 Shape Manipulation13 min
2-4 Dynamic Illustrations9 min
Quiz5 exercices pour s'entraîner
Diagram Beautification4 min
Pen-and-ink Textures4 min
Shape Manipulation4 min
Dynamic Illustrations4 min
2D Drawings and Animations16 min

3

Section
Clock
2 heures pour terminer

3D Geometric Modeling

In this module, we rise up from 2D plane to 3D space, and discuss 3D geometric modeling methods. Topics introduced are; suggestive interface for architectural models, a sketch-based modeling system for freeform shapes, a curve-based shape control method, a flower modeling system, and volumetric texture. You will see how 3D objects can be easily and quickly modeled by specially-designed 2D user interfaces!...
Reading
5 vidéos (Total 55 min), 6 quiz
Video5 vidéos
3-2 Sketch-based Modeling14 min
3-3 Shape Control by Curves9 min
3-4 Flower Modeling10 min
3-5 Volumetric Textures11 min
Quiz6 exercices pour s'entraîner
Suggestive Interface4 min
Sketch-based Modeling4 min
Shape Control by Curves4 min
Flower Modeling4 min
Volumetric Textures4 min
3D Geometric Modeling20 min

4

Section
Clock
2 heures pour terminer

Deformation and Animation

Starting from this module, we are shifting our attention towards simulating/crafting real objects and movements, which usually require intricate systems to deal with. As for this module, we will introduce clothing manipulation techniques, layer operations for stacked deformable objects, spatial key framing for character animations, procedural deformation, and human motion visualization using stick figures. You will discover how deformation and animation techniques help visually reproduce complex objects and motions....
Reading
5 vidéos (Total 62 min), 6 quiz
Video5 vidéos
4-2 Layer Operations12 min
4-3 Spatial Key Framing11 min
4-4 Procedural Deformation13 min
4-5 Motion Database10 min
Quiz6 exercices pour s'entraîner
Clothing Manipulations4 min
Layer Operations4 min
Spatial Key Framing4 min
Procedural Deformation4 min
Motion Database4 min
Deformation and Animation20 min
4.4

Meilleurs avis

par KKApr 28th 2018

Very nice course to open my mind for howto Human-Computer Interaction. So amazing.

Enseignant

Takeo Igarashi

Professor
Department of Computer Science, Graduate School of Information Science and Technology

À propos de The University of Tokyo

The University of Tokyo was established in 1877 as the first national university in Japan. As a leading research university, UTokyo offers courses in essentially all academic disciplines at both undergraduate and graduate levels and conducts research across the full spectrum of academic activity....

Foire Aux Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you purchase a Certificate you get access to all course materials, including graded assignments. Upon completing the course, your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

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