TN
12 avr. 2020
I really loved doing this course. Learnt how to make a simple game and make it really interesting! I loved how the easily the instructor was able to teach us and make us curious throughout the course.
DG
12 févr. 2020
The lecture videos from Professor Fran and his old friend were surprisingly entertaining. Kudos to the team because they were able to make it fun, informative, and engaging throughout the four weeks.
par Pavlo K
•31 mars 2021
Amazing
par Gabriel V
•9 sept. 2017
Awesome
par Klaus D D d S
•27 juil. 2017
Nice!!!
par Cemil B U
•18 mai 2021
Awsome
par Nelson J R d S
•27 mai 2020
top d+
par Chris T
•26 mai 2018
fun ;)
par Licínio S
•19 mars 2018
Great!
par Daniel D
•26 janv. 2017
Nice!!
par Joel P
•5 mars 2017
Great
par Jeremy D Y L
•14 sept. 2021
good
par Luis A D B
•23 avr. 2021
cool
par Syed F B S A R
•23 juin 2020
Fun!
par 盛成成
•15 oct. 2017
nice
par Daniel O
•22 nov. 2021
ok
par Javier I C S
•10 juil. 2020
OK
par Bilge K
•28 nov. 2015
<3
par Oguz G
•17 avr. 2016
This course provides a nice insight into the gaming theory. Do not expect to make a dive into video game analysis. This game focuses on the fundamental ideas behind gaming, which includes all games. However, the assignments revolve around building board games, so you do not need to worry about not knowing any coding to make video games. Assignment criteria could use some polish, as the rubrics focus too much on mechanics (is it one page long?) rather than content elements. The delivery of the content is interesting. The instructor has gone to great lengths to bring in features that will help you focus better. There could be a better 100% integration between the material in the videos and the assignments, as sometimes you are asked to use only a tiny portion of 30 minutes of videos for the week, and that can make the videos less useful, or the assignment not as educational.
par Kumsal O
•24 oct. 2015
This course was interesting. It's truly an introduction to the field. I've actually read about Game Design in my spare time and it was nice to remember some of the concepts I've seen. It's all positive and good but I'd have liked to see the assignments handled a bit differently. It just felt too much one way, especially with one page rule. I do understand this is done to keep people organized and not going crazy with their ideas because since it's peer reviewed it should be fair. Also, once your game idea from an earlier week didn't have much room to introduce the aspect presented in the current week you feel kind of stuck. Although assignments mention we should build on previous weeks' games there is also mention to building a new game too. That part could be clarified or the nature of the exercise can be much more varied than one page requirement.
par Anne K
•25 nov. 2015
I really enjoyed this course! The videos were fun and informational, the assignments were enjoyable, and reviewing other student work was helpful. I also liked hearing from my fellow students and their ideas about my work and improvements I could make.
I would give the course five stars except for one thing - there was no one from the university to interact with. No one answered our questions on the forums, so questions went unanswered, ambiguities remained, and some issues grew as we progressed. Someone, even just a grad student or two, needs to be involved with the course in my opinion.
par Oleg L
•17 sept. 2018
The course is more of "teach yourself" variety - you're given brief advice, you're given the task, you're given one week to do it. Good for trying different ideas and improving your ability to see the idea through instead of leaving it hanging in your head. You also see others' ideas at peer review, and one can learn a great lot by noticing opportunities they missed themselves.
For those taking the course, I advise to make a new game each time rather than alter one idea you got at the very beginning over and over. You're learning _design_, not _polish_.
par Jordan L
•24 janv. 2016
This course is an excellent introduction into the world of game design. Fran Krause's teaching style is both engaging and fun. While the lectures are really short, and there's not really a whole lot of material, I found that I learned well through the doing the projects.
My only criticisms are that this course is a little too easy and a little too short. A good game increases it's difficulty as the levels progress. If you don't increase the difficulty, you take away from the reward. The same can be said about a good course.
par Shelley
•24 juin 2021
It's a really well-designed course that is succint but imparts some useful knowledge. I am not a fan of the peer-reviewed assignments. The course seems slow - a few times I have logged in and there were no peer reviews to do. Also, your own game doesn't get reviewed very quickly either. You cannot complete the course unless someone reviews your work or you have reviewed a sufficient number of assignments so this is problematic and also a waste of time - constantly checking for someone to review.
par Agnieszka O
•6 déc. 2016
I'd give it a 5 if I was only rating the material- it was very informative and easily digestible. Just what you need for a starting course.
The assignment and scoring part of the course is what brings the rating down a notch. Relying solely on feedback from people who are probably beginners in the field and who go by one sentence instruction on what to feedback on was not always constructive. More guidance needs to be added to what to look out for when scoring somebody's work.
par amberlimshin
•21 nov. 2020
Really fun and engaging lessons that are short and achievable—fun teachers. I think the peer reviews are helpful—there is something to improve upon in my game every week from peer reviews and new lessons. I left out one star because I think the content could improve a bit. So far everything is very basic, I think some snippets of more interesting or deeper concepts could make this course more valuable beyond some common sense ideas that are taught.
par Sharifah N A
•7 avr. 2016
The module is overall great and gave me an intro on how game documents are developed, plus it made me start thinking like a game designer (I hope!)
My only complaint is that the homework is fairly restrictive (only one-page game per week, which means there's only so much you can do) but I do appreciate the fact that it simplifies things and if anything, it pushes you to be even more creative, beyond the typical "board game".