This course covers the latest and greatest psychological research on avatars and is relevant to current and future designers of any medium that includes user self-representations (e.g., video games, virtual worlds, robots, automobiles, social media, etc.). By taking this course, you will be able to define digital and non-digital avatars and identify how they are applicable in everyday life. You will be able to differentiate between the types of relationships people have with their avatars and motivations for using avatars that are more or less similar to the self. The course will help you discern the importance different avatar attributes (e.g., gender, race/ethnicity, attractiveness, personality, humanity, body type, hair, controllability) and avoid common harmful stereotypes in your designs. Finally, you will gain the ability to design avatars that harness their psychological power to influence users toward specific (hopefully non-evil) outcomes, even beyond avatar use.
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Université d'État du Michigan
Michigan State University has been advancing the common good with uncommon will for more than 150 years.
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