This course introduces you to the design and implementation of Android applications for mobile devices. You will build upon concepts from the prior course, including handling notifications, using multimedia and graphics and incorporating touch and gestures into your apps.
Programming Mobile Applications for Android Handheld Systems: Part 2
Université du Maryland, College ParkÀ propos de ce cours
Résultats de carrière des étudiants
33%
27%
Compétences que vous acquerrez
Résultats de carrière des étudiants
33%
27%
Offert par

Université du Maryland, College Park
The University of Maryland is the state's flagship university and one of the nation's preeminent public research universities. A global leader in research, entrepreneurship and innovation, the university is home to more than 37,000 students, 9,000 faculty and staff, and 250 academic programs. Its faculty includes three Nobel laureates, three Pulitzer Prize winners, 47 members of the national academies and scores of Fulbright scholars. The institution has a $1.8 billion operating budget, secures $500 million annually in external research funding and recently completed a $1 billion fundraising campaign.
Programme du cours : ce que vous apprendrez dans ce cours
Threads and Networking
User Notifications, BroadcastReceivers, and Alarms
Graphics, Touch, and Multimedia
Sensors, Location and Maps, and Data Management
Avis
Meilleurs avis pour PROGRAMMING MOBILE APPLICATIONS FOR ANDROID HANDHELD SYSTEMS: PART 2
I really enjoyed this course, since it posed some challenges to me and I even end completing and building interesting projects (a mini-game, a selfie app, etc.). Nice job on creating this material!
Learned a ton already in the first part. Part 2 has a lot of very useful topics, like multi-touch, graphics, sensors, and so on. Challenging, but very much worth the time. Highly recommended.
Great hands-on course. Teacher is great, and course materials are well prepared. Only frustrating part is the horrible tooling (Android Studio and above all the resource consuming emulator).
I learned a lot but I felt that the final project was significantly more difficult than the work leading up to it, and there was no support I could find or access via the class itself.
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