Create an FPS Weapon in Unity (Part 1 - Revolver)

Offert par
Coursera Project Network
Dans ce projet guidé, vous :

Use Colliders, Triggers and Raycasting to simulate shooting mechanisms.

Detect Keystrokes and Mouse Clicks to operate a ranged weapon.

Add an Aiming Reticle using Unity's UI Toolkit.

Clock1.5 hours
BeginnerDébutant
CloudAucun téléchargement requis
VideoVidéo en écran partagé
Comment DotsAnglais
LaptopOrdinateur de bureau uniquement

In this one-hour, project-based course, you'll learn how to set up a revolver for a first-person shooter. This project covers configuring a gun prefab, enabling your FPS player to pick up, hold, fire and drop a gun with keyboard and mouse inputs, and adding an aiming reticle. The guided project will introduce you to the following Unity concepts: - Prefabs - Animation - UI Canvas - UI Image - Raycasting - Coding techniques including the Input class, KeyCodes and Interfaces This is Part 1 of a four-part series on creating a weapon for your FPS game. Part 2 covers creating visual effects when your player fires the gun. Part 3 will show you how to set up the weapon's properties and damage effects to apply to destroyable targets. Lastly, Part 4 will walk you through the steps for adding ammunition, reloading the weapon and creating magazines and other weapons. This is a stand-alone guided project, and also serves as an optional but recommended foundation for the "FPS Weapon" series. This series makes use of the western-themed Unity project first created in Control physics with C# in Unity and the VM-compatible FPS Player script written in Create a VM Compatible First Person Camera. These compliment this guided project and, although not prerequisites, are recommended for a more well-rounded understanding of the concepts presented herein.

Les compétences que vous développerez

Video-game DevelopmentC sharp (C#) Programming LanguageUnity 3DUnityApplication development

Apprendrez étape par étape

Votre enseignant(e) vous guidera étape par étape, grâce à une vidéo en écran partagé sur votre espace de travail :

  1. Introduction and License Activation

  2. Set Up the Scene, Player and Gun Prefab

  3. Pick Up and Hold a Weapon

  4. Drop a Weapon to the Ground

  5. Add an Aiming Reticle to the center of the Game Screen

  6. Fire Weapon with the Left Mouse Button and Mark Whatever is Shot

Comment fonctionnent les projets guidés

Votre espace de travail est un bureau cloud situé dans votre navigateur, aucun téléchargement n'est requis.

Votre enseignant(e) vous guide étape par étape dans une vidéo en écran partagé

Foire Aux Questions

Foire Aux Questions

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