Everyone, welcome back and here, now, we're going to talk about the terminology that we may or may not be covering in this course. Once again, there's a giant list. So feel free to take your time, go to the view, pause, read, look it up, whatever. >> No, absolutely, yeah, so I guess first off, terminology, we're probably going to be saying this quite a few times, multimedia, right? >> Yeah. >> In general, I guess, for us multimedia is going to be the audio/video utilities or utilization of multimedia. Is that the right way of saying it? >> [LAUGH] >> And yeah, so, it's basically combining the different formats that consist of multimedia. You have motion picture so movies, motion video, you have audio, you have still images, you have animation, I believe graphics. >> Yeah, graphics. >> Graphics, computer generated images. Yeah, so there's all different kinds of multimedia. All different kids of forms of multimedia and hopefully we get a chance to bring in as many of those forms as possible. I'm pretty sure we mostly folks seen on video and audio. So yeah, libraries. >> Library is something we're going to talk about more in the supplemental section, but in our case the library is something you use in programming to add functionality to a program you're writing. Says maybe you don't want to reinvent the wheel. Someone already did created like some kind of like, the camera, someone already made the camera. You don't have to reinvent that to create images so put it in my way >> Yeah, and so on and so forth. The rest of this list I would recommend once again, pausing and taking some time to read some of these scalability, maintainability, sub-sampling. All of these play a role, one way or another when working with multimedia. Here's some more terminology you that might hear if you're an Apple user. QuickTime is a great multimedia resource that already comes with your computer. You can use it to do all sort of tasks for you. We will talk about one of the flavors of multimedia, you have motion video, you could pause, check this out. Again, we'll provide you with the website, JavaScript, Netscape's simple scripting language. It was used, I feel like it's still used obviously but Netscape was an old browser I remember. [LAUGH] A long time ago not around anymore, is it? >> Not sure. >> [CROSSTALK] [LAUGH] I haven't used it in forever. >> Anyways so there you go, DirectX, Delta Frame. You might hear someone say like, hey let's make an app that calculates the Delta Frames. Instead of sending a new image each time, you just calculate the difference in each image and send that information instead. >> Right. >> All these things can help you maximize your thought process when constructing applications in the multimedia realm. I think we got one more here, so yeah, codecs. In the next module, actually, you're going to hear our Professor speak to you a lot more about audio/video codecs. And I know he did this back in the VOIP module, but he's going to do it again on a whole other level dealing more with media. So with video motion picture codecs. So, yeah, there you go. Feel free to skip through this, use it however you like, put it on your cheat sheet, and we'll see you in the next videos.