In this video, we'll get started creating The Roller Madness project. Our objectives will be to download the assets, start a new Unity project, and import the assets. Okay. The first thing that you need to do is you need to download the project assets. I have the download right here. You can see it's a zip archive. So here on the Mac I can just double click on that to expand it. And this will create the Roller Madness Assets folder. Let me open that and explain what's in here. You can see there is what's called a Unity package file, we'll explain this a little more detail later. There's also a folder called audio, and within that folder we have a number of audio files, mostly.waves and a.ogg or a.org file. So let's go ahead and start Unity. And of course, I'm going to start a new Unity project. So I'll go ahead and click the new option here. And I'm going to name my project Roller Madness. And you can pick the location that you want to save your project. I'll go ahead and save this on the desktop just for purposes of example. And of course, this is going to be a 3D project. And I'll go ahead and click "Create project." Okay, I've got essentially a blank Unity project open now called "Roller Madness". One thing we're going to do with this project that we didn't do with the first project is we're going to install some standard assets. Standard assets are assets that come with Unity 3D. You can use standard assets to speed up your development. So, under the assets menu in Unity, you can scroll down to where it says, "Import Package." And you can see there are various named packages here. So these are the standard assets that are installed with Unity. If you don't actually see these, you go back to the Unity website and look for the standard asset package and download it and install that, for the respective version of Unity that you're using. So for today's project, I'm going to go ahead and import the characters package. So let me do that by just selecting it. It'll take a moment to download and install. You'll see a pop up that looks like this. It'll ask which of these assets you want to import, and you could go ahead and check or uncheck whatever you want to import. Right now, everything is checked. And I'll just go ahead and click "Import" and import all of them. And this might take a few seconds to import. And once the character asset package is imported, you can see in the project, now I have a folder called standard assets. If I open that up, you can see there's various sub folders. But I'm going to go ahead and select a few other packages to import. So under assets once again, I'll go and import the CrossPlatforminput package, and click "Import" for that. Notice here, some of these are unchecked. The reason they're unchecked is because they're already installed. But if I scroll down, you can see there's a few things that didn't come down the first time. Let me go back to assets and choose import package once again and choose the prototyping asset package. And once again, some things are unchecked because they're already brought down. But most of the things in the prototyping folder need to come down. So let me go ahead and click "Import". And last but not least let me go to assets and choose import and choose utility. And for this one notice that everything is already imported. It tells us that here. So, we've already got the utility package imported into our project. Now when we're importing standard assets, it's actually creating a copy of those standard assets into our project. So now that these are in our project, we can actually change the standard assets, use them however we want, and is not going to affect future projects that go ahead and import those standard packages in the future. Now the standard asset packages are actually shipped with Unity. If you open the Unity folder on disk, you'll notice here on the Mac there is actually a standard assets folder. And within that, you can see all of those Unity packages. So, for example, here is the character package right here. The cross platform input package, the prototyping package, and the utility package. So what these.unity packages are, is they're a collection of assets that are all bundled together. So, when we actually imported those, you can see for example, in the case of utility, if I open the utility folder, it's got a bunch of scripts and sub folders and so forth. So in the project asset zip archive that we downloaded and expanded earlier, we actually have another Unity package. It's not a standard one. It's one that I have created for you. So let me minimize Unity here. And once again on the desktop I have the Roller Madness Assets folder. And right here, I've got this MSUGameScripts.unitypackage. So this is a custom Unity package that I've created for you, and I want to bring this into my project as well. There's a number of ways of doing this. On the Mac here, I could just double click on this and it will import if I go back to Unity. I can also go to the assets and choose import package and choose custom package. So let me go ahead and do it that way. And I want to navigate and in my case to the desktop into that Roller Madness Assets folder and choose the MSUGameScripts.unitypackage and say open. And this will be the exact same process that we saw before. In this case, it's going to bring in a script folder with a number of C Sharp scripts. Let me go ahead and import that. So that brought in the scripts folder. Notice the scripts folder is outside of the standard assets folder because it was not a standard asset. And the last thing that I want in my project is those audio files that were part of the Roller Madness Assets. So once again back in my file system, we have this audio folder here with various files. So, these are not packaged together into one file like the MSUGameScripts.unitypackage was, these are actually each individual files. So I want to import all of these files. Actually I want to import this entire folder into my Unity project. Now, one easy way to do this here on the Mac is you can actually select this folder and just drag and drop it. If you can position your windows properly right into the projects tab, let go of that and it will go ahead and import that entire folder. So you can see here in my project, I have that entire folder called audio. If I open it, you can see those audio files. You can also under assets choose important new asset and then select those files and import them one at a time or multiple at a time through that mechanism as well. So now that I've got these imported, if I select any one of these audio files for example, over here in the inspector, let me click on the inspector tab, you can see various details about the file. You can also see a preview here down at the bottom. If you don't see the preview, it might be minimized. So, here it's minimized. I just need to go down and drag it up to be able to see that. And I can actually preview this here. And, in this import settings, you can actually make changes to how the file is imported. So for example, I can use Force To Mono, and select that and then choose "Apply." And notice what happens to the preview after I apply. I now get a single track. So, it merged those two tracks together to make a mono track. Now this did not actually change the file on disk. It just changed a cached version of the file within my project library folder. The nice thing about the import settings is you can change them as many times as you want. So for example, I can change the compression settings. I can of course, undo that Force To Mono, and then choose "Apply" and then get back to the stereo music. So now we have a project with various assets, and we're ready to start building our game. In the next video, we'll set up our game scene.