So the MouseLooker script also locks the mouse to the middle of the screen and
makes it invisible.
If you press the Esc key on the keyboard, you can get the mouse cursor back.
You'll need to do this to be able to click on the Play button in the Unity editor
to stop playing.
So let me go ahead and hit Esc.
Now I've got my mouse cursor back.
I can go up and hit Stop.
The MouseLooker script is a fairly complex script, so
for now we won't do a code walkthrough.
But you're welcome to take a look at it if you so choose.
So while we're working on the camera, let's improve the visuals that the camera
is producing, starting with adding a Skybox.
In our first project, we added a Skybox through the lighting window,
which of course is under window, lighting.
And this is where it defines the Skybox,
this default Skybox that we're seeing with the sky and the moon and so forth.
So we can change the Skybox there, but
you could also change the Skybox on an individual camera.
So perhaps in your game, maybe you have multiple cameras and
you want them to have different Skyboxes for example.
So let me do it the other way for purposes of example.
So I will go ahead and close lighting and camera.
Go down to rendering, and I'm going to add a component.
Go down to rendering and notice there is a Skybox component that I can add.
And it just takes a material.
So I've actually got the Skybox material created.
Let me click on that.
You can see it is a standard Skybox,
a six sided Skybox like we saw in the first project.
And it's just got a grid texture in all six sides.
So back on the Camera, let's go ahead and drag that material onto the custom Skybox.