Do you remember when [inaudible] , one of our guests in this module, told us that during their story finding and script writing phase, they were always reflecting about how the audience would see themselves in the story? Users not only choose today if they wants to consume a certain story or not, they can choose their level of implication. For instance, watch until the end or enjoy just some fragments. They can even choose if they want to become a protagonist. Some stories just wouldn't exist without users today. The fact is that we don't own our stories anymore, users and brands collaborate increasingly and customers, as we've said before, have become active agents capable of adding value to a story and even radically transform it through social media. Trans-media narratives build upon the explosion of social media which not only serve as a platform for our stories, but are also a key element for interaction with viewers, comments, posts, tweets drawings, images, et cetera. They also enable people to personally change the stories as they develop. This is a shift from storytelling to co-operative storey building, if you like, which of course entails some risks, but it's extremely effective in the formation of online interest driven communities which are a goldmine for corporate marketers. The purpose of all this effort is once more again, keeping our users' attention with us and build suspense so that they continue until the end and even enjoy the gamified content we will use to raise engagement even more. We'll come back to gamification at the final part of this module by the way. In our next two interviews, we'll talk with an expert in community building and social media, also a professor at ie, an entrepreneur who's designed campaigns for top international companies.