À propos de ce cours
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Niveau débutant

Approx. 14 heures pour terminer

Recommandé : 3 hours/week...

Anglais

Sous-titres : Anglais, Chinois (simplifié)

Compétences que vous acquerrez

Interactive StorytellingVideo Game DevelopmentVideo Game DesignGame Design

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.

Niveau débutant

Approx. 14 heures pour terminer

Recommandé : 3 hours/week...

Anglais

Sous-titres : Anglais, Chinois (simplifié)

Programme du cours : ce que vous apprendrez dans ce cours

Semaine
1
2 heures pour terminer

Week 1: An Introduction to Story

For the first week of the class, we will be analyzing the components of three-act structure using a classic fairytale as an example. We'll examine the characters in the story by figuring out their goals and the main conflict that creates a rising arc of action to keep the audience interested.

...
6 vidéos (Total 26 min), 3 lectures, 1 quiz
6 vidéos
Welcome1 min
What makes a story compelling?3 min
How games benefit from stories4 min
How to see a game as a story first5 min
Defining the Spine3 min
Three-Act Structure and Rising Action6 min
3 lectures
About this Course8 min
Getting Started8 min
Story Synopsis: Sleeping Beauty8 min
Semaine
2
3 heures pour terminer

Week 2: Game Story Structure

In this week, we will draw a parallel between last week’s discussion on rising action and how that relates to gameplay. Looking at a pair of contemporary games, we'll learn how to identify story structure and themes of rising action, just like we would with traditional stories and movies. Lastly, we’ll evaluate the role that primary and secondary characters come to play in the unveiling of a game’s story and discuss the importance of understanding how these games present their stories in the actual gameplay.

...
4 vidéos (Total 21 min), 12 lectures, 1 quiz
4 vidéos
Defining Characters and Character Goals7 min
Using Secondary Characters3 min
Writing a Character Brief4 min
12 lectures
Story Synopsis: StarCraft II: Wings of Liberty8 min
Story Synopsis Points8 min
Story Synopsis: Angry Birds8 min
About Character Briefs8 min
Character Brief: Jim Raynor8 min
Character Brief: Emperor Mengsk5 min
Character Brief: Tychus Findlay5 min
About Setting Descriptions8 min
Setting Description: Angry Birds8 min
Setting Description: Mar Sara8 min
Setting Description: The Hyperion8 min
Setting Description: Char5 min
Semaine
3
3 heures pour terminer

Week 3: Story Workshop

This week, we explore ideation techniques and learn how to consolidate our ideas into more formalized stories specifically for pushing them towards a game design. We will take a look at the importance of, and ways to refine, characters and settings as we develop an initial concept in story form first, and then next week, into a game.

...
4 vidéos (Total 25 min), 8 lectures, 1 quiz
4 vidéos
Personal Writing Advice5 min
Refining the Spine5 min
Connecting Ideas and Characters6 min
8 lectures
About Idea Sheets8 min
Idea Sheet: Dead-Eye Jane8 min
Idea Sheet: Settings for The Shooter8 min
Review: Story Synopses8 min
Story Synopsis: The Shooter10 min
Review: Character Briefs5 min
Character Brief: Jake8 min
Character Brief: Dead-Eye Jane8 min
Semaine
4
3 heures pour terminer

Week 4: From Story to Game

For this last week of class, we will begin by seeing what a game design document is, and evaluate a few different templates you can use. Then, we will take the story we built in last week’s course, The Shooter, and define it as a playable game outlined in a game design document.

...
5 vidéos (Total 25 min), 6 lectures, 1 quiz
5 vidéos
Diving Deeper into the Design Document4 min
Turning The Shooter's Story into a Game5 min
The Shooter's Rising Gameplay8 min
Course Wrap Up1 min
6 lectures
About Story Presentation Schemes8 min
Presentation Scheme: Part One - StarCraft II Gameplay Overview8 min
Presentation Scheme: Part Two - StarCraft II Missions10 min
What is a Gameplay Flowchart?8 min
Gameplay Flowchart: StarCraft II5 min
Course Credits5 min
4.7
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Principaux examens pour Story and Narrative Development for Video Games

par DANov 7th 2017

This is so helpful. It covers all the essentials of developing a good story, applicable in any form of media, then it focuses on converting the story to a game by adding interactive gameplay elements.

par CSDec 31st 2015

This is my favorite course ever. Dariush teaches in such an engaging way and it shows you how to have a creative yet objective and analyzed mindset for creating a story and narrative for a Video Game.

Enseignant

Avatar

Dariush Derakhshani

Faculty, Character Animation
School of Film/Video

À propos de California Institute of the Arts

CalArts has earned an international reputation as the leading college of the visual and performing arts in the United States. Offering rigorous undergraduate and graduate degree programs through six schools—Art, Critical Studies, Dance, Film/Video, Music, and Theater—CalArts has championed creative excellence, critical reflection, and the development of new forms and expressions. ...

À propos de la Spécialisation Conception de jeux : art et principes

Stemming from the principles of storytelling and design established in CalArts’ renowned Animation programs, this Specialization lays a primary foundation for experimentation and exploration of video game design, story, character development, and winning gameplay before programming begins. These four courses emphasize the self-reliance and personal expression of the gaming artist, and encourage you to take conceptual risks and develop new modes of expression and form through gaming. In the final Capstone Project, you’ll put your creative skills to work by generating an engaging game design document for a personal game project, outlining the conceptual, narrative and aesthetic elements of your game....
Conception de jeux : art et principes

Foire Aux Questions

  • Une fois que vous êtes inscrit(e) pour un Certificat, vous pouvez accéder à toutes les vidéos de cours, et à tous les quiz et exercices de programmation (le cas échéant). Vous pouvez soumettre des devoirs à examiner par vos pairs et en examiner vous-même uniquement après le début de votre session. Si vous préférez explorer le cours sans l'acheter, vous ne serez peut-être pas en mesure d'accéder à certains devoirs.

  • Lorsque vous vous inscrivez au cours, vous bénéficiez d'un accès à tous les cours de la Spécialisation, et vous obtenez un Certificat lorsque vous avez réussi. Votre Certificat électronique est alors ajouté à votre page Accomplissements. À partir de cette page, vous pouvez imprimer votre Certificat ou l'ajouter à votre profil LinkedIn. Si vous souhaitez seulement lire et visualiser le contenu du cours, vous pouvez accéder gratuitement au cours en tant qu'auditeur libre.

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