À propos de ce cours
4.2
10 notes
2 avis
Welcome to Programming for Level Design, the second course in Unity's Gameplay Programming Specialization! This course is exam preparation for Unity's Expert Gameplay Programmer Certification Exam. This course will challenge you with a series of realistic programming problems in Unity video-game projects, inspired by one or more of the topics covered in the Expert Gameplay Programmer Exam. Throughout this course, you will work on a 3D “Dual-Stick Survivor” game project. This will help you practice programming for level design, including configuring GameObject physics, spawning Prefabs, designing level logic and behavior, scripting animation systems and events, and working with in-game cinematics. This is an advanced-level course, intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. To succeed in this courses, you should have at least 2-3 years of experience developing games with Unity. You should be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
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Cours en ligne à 100 %

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Calendar

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.
Advanced Level

Niveau avancé

Clock

Approx. 14 hours to complete

Recommandé : 5 weeks, 2-3 hours per week...
Comment Dots

English

Sous-titres : English...
Globe

Cours en ligne à 100 %

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Calendar

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.
Advanced Level

Niveau avancé

Clock

Approx. 14 hours to complete

Recommandé : 5 weeks, 2-3 hours per week...
Comment Dots

English

Sous-titres : English...

Programme du cours : ce que vous apprendrez dans ce cours

Week
1
Clock
4 heures pour terminer

Configuring Physics

For the first week of this course, you’ll begin working on a Dual-Stick Survivor game incorporating Unity’s physics engine. You’ll begin by deciding what GameObjects needs Colliders and Rigidbodies, and how those should be configured. Then you’ll use these to set up gameplay events. All this has to be done in an efficient, optimized manner. You’ll finish this module with a level in which your game will take place, set up with physical interactions....
Reading
11 vidéos (Total 34 min), 6 lectures, 1 quiz
Video11 vidéos
The Expert Gameplay Programmer Exam2 min
Collider Types and Configurations2 min
Choosing the Best Collider for the Job4 min
RigidBodies & Colliders4 min
Rigidbody Performance4 min
Kinematic Rigidbodies2 min
OnTrigger Configurations2 min
OnCollision Configurations3 min
Physics Mask Groupings2 min
Physic Material Properties2 min
Reading6 lectures
The Expert Gameplay Programmer Exam10 min
Course Prerequisites & Unity Resources10 min
About the Challenges and Solutions10 min
Dual-Stick Survivor - Unity Project Files30 min
Challenge 1 - Scripted Layer Masking min
Solution to Challenge 1 - Scripted Layer Masking15 min
Quiz1 exercice pour s'entraîner
Physics20 min
Week
2
Clock
4 heures pour terminer

Spawning Runtime Prefabs & Effects

The number of objects present in a game can quickly reach astronomical numbers. This can present an organizational and performance problem, which is why spawning objects during runtime and managing effects is crucial. Knowing what to spawn where and how often is a key skill for any game programmer. Balancing these assets will allow you to create bigger, more extravagant games using the same or fewer resources, if you know how to evaluate your game’s needs and the target platform’s capabilities. This week you’ll begin populating your level with Prefabs, Particle Systems, and Effects. You’ll identify objects that should be placed in the Scene file, and those that should be spawned at runtime. The latter will require analysis to make certain it doesn’t impact gameplay negatively. Finally you’ll hook up these spawning items to scene events, making your level feel very responsive to a player’s actions....
Reading
9 vidéos (Total 24 min), 6 lectures, 1 quiz
Video9 vidéos
When & Why Not To3 min
Spawn Rates & Performance Impact2 min
Reliable Particle Effect Placement3 min
Dynamic Particle Effect Spawning3 min
Evaluating Effects for Spawning & Placement3 min
Dynamically Altering Wind Zones3 min
Line Renderers2 min
Trail Renderer1 min
Reading6 lectures
Challenge 2 - Culling Groups min
Solution to Challenge 2 - Culling Groups15 min
Challenge 3 - Alerting Particles min
Solution to Challenge 3 - Altering Particles1 min
Challenge 4 - Effects Renderers min
Solution to Challenge 4 - Effects Renderers1 min
Quiz1 exercice pour s'entraîner
Effects & Spawning20 min
Week
3
Clock
3 heures pour terminer

Level Logic & Behaviour

Giving life to a scene and a game requires giving it purpose, and purpose demands logic. Driving events through state machines and events allows you to control the game’s flow, and gives the player something to react and think against. Managing your game at the highest level requires thinking about how the whole thing works together. This week you’ll manage your game’s logical flow by introducing Animation System States, State Machine Behaviours, and Animation Events. You’ll need to evaluate the needs of the gameplay in order to trigger events and manage the scene. By analyzing the GDD and using its vision as logic, you’ll begin to bring gameplay to life. ...
Reading
4 vidéos (Total 14 min), 4 lectures, 1 quiz
Video4 vidéos
Bringing Gameplay Together5 min
Our Mighty Gameplay Overlord of Scene Management2 min
Orchestrating Chaos3 min
Reading4 lectures
Challenge 5 - Event Manager min
Solution to Challenge 5 - Event Manager15 min
Challenge 6 - Pausable Object min
Solution to Challenge 6 - Pausable Object15 min
Quiz1 exercice pour s'entraîner
Level Logic20 min
Week
4
Clock
3 heures pour terminer

Loading and Unloading Scenes

Most games span multiple levels, and it simply wouldn’t be efficient to include those in one giant scene. Even games that could be one scene would likely benefit from loading and unloading scenes, if they analyze their needs smartly. A clever transition from one scene to another only makes gameplay better. This week you’ll begin adding scenes to your game that you’ll need to load and unload without impacting the player’s experience. By evaluating Unity’s streaming parameters and limits, you’ll devise ways of transitioning users from one part of the game to the other without them even knowing. ...
Reading
3 vidéos (Total 9 min), 4 lectures, 1 quiz
Video3 vidéos
Unloading Scenes5 min
Streaming Limits1 min
Reading4 lectures
Challenge 7 - Main Scene min
Solution to Challenge 7 - Main Scene15 min
Challenge 8 - Scene Manager min
Solution to Challenge 8 - Scene Manager15 min
Quiz1 exercice pour s'entraîner
Scene Management20 min

Enseignants

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

À propos de Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

À propos de la Spécialisation Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Foire Aux Questions

  • Once you enroll for a Certificate, you’ll have access to all videos, quizzes, and programming assignments (if applicable). Peer review assignments can only be submitted and reviewed once your session has begun. If you choose to explore the course without purchasing, you may not be able to access certain assignments.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

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