À propos de ce cours
3.8
13 notes
3 avis
100 % en ligne

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Dates limites flexibles

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.
Niveau avancé

Niveau avancé

Heures pour terminer

Approx. 12 heures pour terminer

Recommandé : 4 weeks, 2-3 hours per week...
Langues disponibles

Anglais

Sous-titres : Anglais
100 % en ligne

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Dates limites flexibles

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.
Niveau avancé

Niveau avancé

Heures pour terminer

Approx. 12 heures pour terminer

Recommandé : 4 weeks, 2-3 hours per week...
Langues disponibles

Anglais

Sous-titres : Anglais

Programme du cours : ce que vous apprendrez dans ce cours

Semaine
1
Heures pour terminer
7 heures pour terminer

NPC Logic & Behaviour

For the first week of this course you’ll introduce logic to your NPCs using State Machine Behaviors and scripts to drive Animation system States. You’ll need to evaluate the GDD to determine the correct logic, and analyze your scene to make certain it’s all performing as expected....
Reading
9 videos (Total 31 min), 10 lectures, 1 quiz
Video9 vidéos
The Expert Gameplay Programmer Exam2 min
Animation State Machines2 min
Driving States Via Scripts4 min
Animation Events3 min
Adding State Machine Behaviors2 min
Mapping NPC Logic4 min
Scripting Logic into an NPC3 min
Mapping Mob Mentality6 min
Reading10 lectures
The Expert Gameplay Programmer Exam10 min
Course Prerequisites & Unity Resources10 min
About the Challenges and Solutions10 min
Dual-Stick Survivor - Unity Project Files30 min
Challenge 1 - Animation Parameters min
Solution to Challenge 1 - Animation Parameters15 min
Challenge 2 - Take Grenade Damage min
Solution to Challenge 2 - Take Grenade Damage15 min
Challenge 3 - Enemy Events min
Solution to Challenge 3 - Enemy Events15 min
Quiz1 exercice pour s'entraîner
NPC Logic20 min
Semaine
2
Heures pour terminer
5 heures pour terminer

Navigation & Pathfinding

This week you’ll add in pathfinding by evaluating your game’s NavMesh needs. Navigation will give new complexity to your NPC’s behaviour by accounting for Area Costs, triggers, Obstacle Avoidance, and Off Mesh Links. By updating this dynamically, you’ll give players the sense that the enemy is adapting to the environment. ...
Reading
6 videos (Total 17 min), 6 lectures, 1 quiz
Video6 vidéos
Baking a Quality NavMesh1 min
NavMesh Area Costs4 min
Area Triggers1 min
Off Mesh Links3 min
Obstacle Avoidance Quality & Priority3 min
Reading6 lectures
Challenge 4 - Area Cost min
Solution to Challenge 4 - Area Cost15 min
Challenge 5 - Off-Mesh Links min
Solution to Challenge 5 - Off-Mesh Links15 min
Challenge 6 - Obstacle Avoidance min
Solution to Challenge 6 - Obstacle Avoidance15 min
Quiz1 exercice pour s'entraîner
Navigation & Pathfinding30 min
Semaine
3
Heures pour terminer
3 heures pour terminer

Raycasting

Raycasting is an important tool in video games for determining line of sight and validating interactions. Simple in concept, but with the number of objects in a common scene it’s important to understand how they work, and how they can be made to work more efficiently. This week you’ll evaluate your game for its required raycasting functionality. This will require you debugging various mask configurations and optimizing raycast performance. ...
Reading
3 videos (Total 8 min), 4 lectures, 1 quiz
Video3 vidéos
Debugging Raycast Masks3 min
Optimizing Raycasts via Layers2 min
Reading4 lectures
Challenge 7 - Ray Debugging min
Solution to Challenge 7 - Ray Debugging15 min
Challenge 8 - Optimizing Ray Length min
Solution to Challenge 8 - Optimizing Ray Length15 min
Quiz1 exercice pour s'entraîner
Raycasting20 min
Semaine
4
Heures pour terminer
5 heures pour terminer

NPC Spawning & Placement

NPCs are often the most interesting problem to solve in any game, and the issue of when and where to spawn them is a top priority. A wrong solution to this issue can hamper gameplay by making things boring or too difficult, not to mention tax the system resources of your target platform. This week you’ll be spawning NPCs into your game after evaluating where and how often they should be appearing. Analyzing what will best support gameplay and what the target platform can sustain are critical....
Reading
4 videos (Total 14 min), 3 lectures, 1 quiz
Video4 vidéos
Where to Dynamically Place NPCs3 min
Determining NPC Spawn Rates4 min
Optimizing Spawn Rates per Platform4 min
Reading3 lectures
Challenge 9 - Enemy Spawn Rate min
Solution to Challenge 9 - Enemy Spawn Rate15 min
Instructor's Solution to Final Challenge10 min

Enseignants

Avatar

Dustin Carroll

Senior Technical Artist & Adjunct Instructor
Computing & Digital Media

À propos de Unity

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

À propos de la Spécialisation Unity Expert Gameplay Programmer Certification Preparation

Welcome to Unity’s Expert Gameplay Programming Specialization! This Specialization is test-prep for the Unity Certified Expert: Gameplay Programmer exam. This Specialization includes 5 courses designed to challenge you with a series of realistic programming problems in Unity video-game projects, the kind true gameplay programming experts face every day. Each challenge is inspired by one or more of the topics covered in the Expert Gameplay Programmer exam, and by the end of this Specialization you will have had extensive, guided practice in the programming skills needed to pass this exam. This Specialization is intended for industry game developers or very experienced Unity enthusiasts who are looking to “level-up” their gameplay programming and implementation strategies. You should have at least 2-3 years of experience developing games with Unity, be familiar with the full-game lifecycle (working from early concept to launch), creating and working with Prefabs, understanding game asset and animation pipelines, and have some experience with Unity Services. You should also have advanced programming skills, particularly in the C# language....
Unity Expert Gameplay Programmer Certification Preparation

Foire Aux Questions

  • Une fois que vous êtes inscrit(e) pour un Certificat, vous pouvez accéder à toutes les vidéos de cours, et à tous les quiz et exercices de programmation (le cas échéant). Vous pouvez soumettre des devoirs à examiner par vos pairs et en examiner vous-même uniquement après le début de votre session. Si vous préférez explorer le cours sans l'acheter, vous ne serez peut-être pas en mesure d'accéder à certains devoirs.

  • Lorsque vous vous inscrivez au cours, vous bénéficiez d'un accès à tous les cours de la Spécialisation, et vous obtenez un Certificat lorsque vous avez réussi. Votre Certificat électronique est alors ajouté à votre page Accomplissements. À partir de cette page, vous pouvez imprimer votre Certificat ou l'ajouter à votre profil LinkedIn. Si vous souhaitez seulement lire et visualiser le contenu du cours, vous pouvez accéder gratuitement au cours en tant qu'auditeur libre.

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