À propos de ce cours
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Niveau intermédiaire

Approx. 29 heures pour terminer

Recommandé : 4 weeks of study, 3-4 hours/week...

Anglais

Sous-titres : Anglais

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.

Niveau intermédiaire

Approx. 29 heures pour terminer

Recommandé : 4 weeks of study, 3-4 hours/week...

Anglais

Sous-titres : Anglais

Programme du cours : ce que vous apprendrez dans ce cours

Semaine
1
7 heures pour terminer

Get Ready, Get Set, Go!

9 vidéos (Total 19 min), 11 lectures, 6 quiz
9 vidéos
About Our Courseware Framework1 min
Understanding VR Frameworks2 min
Debugging and Profiling for VR Performance5 min
VR Positional Audio2 min
Gaze-Based Triggers41s
Project Solutions: Get Ready, Get Set, Go!1 min
11 lectures
Course Prerequisites and Hardware Requirements2 min
Additional Resources and Getting Help10 min
About the Course Project Work2 min
Project Work: Creating Your VR Project2 h
Sending Feedback about the Course10 min
Activity: Explore the Courseware3 min
Exploring Different Frameworks10 min
Useful Links: Optimizing Performance in VR1 h
Project Work: Implementing VR Spatial Audio45 min
Project Work: Implementing Gaze-Based Triggers, Part 11 h
Project Work: Implementing Gaze-Based Triggers, Part 230 min
6 exercices pour s'entraîner
About our Courseware project4 min
VR Frameworks4 min
Profiling and Other Techniques8 min
VR Positional Audio4 min
Gaze-based Triggers2 min
Module 1 Quiz20 min
Semaine
2
6 heures pour terminer

Module 2 - Working with Mobile VR in Unity

9 vidéos (Total 26 min), 5 lectures, 6 quiz
9 vidéos
Unity XR Under the Hood - Part 32 min
Project Intro: Retrieving Tracking and Performance Information32s
Controller Input and Output2 min
The Tracked Pose Driver4 min
Transforming Tracking Coordinates1 min
Project Work Solutions: Working With Mobile VR in Unity2 min
5 lectures
Project Work: Retrieving Tracking and Performance Information1h 15min
Triggering Screenshots in Your Applications10 min
Project Work: Leveraging Controller Button Input30 min
Project Work: Tracking in XR - Wiring up your own sword30 min
Project Work - Wiring the Opponent's Sword1 h
5 exercices pour s'entraîner
XR Core API Objects4 min
Controller Input and Output2 min
Using the Tracked Pose Driver4 min
Transforming Tracking Coordinates2 min
Module 2 Quiz18 min
Semaine
3
7 heures pour terminer

Module 3 - Interaction and Locomotion

14 vidéos (Total 24 min), 11 lectures, 6 quiz
14 vidéos
Raycasting and Hit Detection1 min
Project Solutions: Interaction1 min
Overview of Basic Teleportation1 min
Line of Sight vs. Arc Teleporting1 min
Moving the VR Frame of Reference1 min
Project Solutions - Teleportation1 min
Minimizing Motion Sickness in VR3 min
Object Manipulation in Unity1 min
Proximity-Based Object Detection1 min
Grabbing and Dropping Objects1 min
Throwing Objects1 min
11 lectures
Project Work: Raycasting and Hit Detection20 min
Project Work: Implementing a Laser Pointer45 min
Project Work: Implementing a Tracking Reticle20 min
Project Work: Implementing a Trigger10 min
Project Work: Implementing a Floor Marker Object45 min
Project Work: Rotating the Floor Marker20 min
Project Work: Triggering Teleportation10 min
Project Work: Teleporting Safely10 min
Project Work: Using Overlap Sphere45 min
Project Work: Picking up Nearby Objects3 min
Project Work: Throwing Objects20 min
5 exercices pour s'entraîner
Raycasting and Hit Detection4 min
Basic Teleportation4 min
Motion Sickness4 min
Object Manipulation4 min
Module 3 Quiz26 min
Semaine
4
6 heures pour terminer

Module 4 - VR UX with the Unity API

7 vidéos (Total 16 min), 5 lectures, 5 quiz
7 vidéos
Interacting with Canvas Elements in VR1 min
Creating Virtual Controls: What Does This Switch Do?3 min
Peer Review Solution: VR UX with the Unity API2 min
Congratulations!51s
5 lectures
Project Work: Optimizing Text Readability20 min
Project Work: Attaching Displays to a Controller20 min
Project Work: Interacting with Canvas Elements:45 min
Project Work: Moving Constrained Objects With Tracking1 h
Project Work: Hitting Objects1 h
4 exercices pour s'entraîner
UX That Moves With You4 min
Triggering Canvas Events from Raycasts4 min
Creating Virtual Controls That Mimic Real World Controls4 min
Module 4 Quiz26 min
3.4
6 avisChevron Right

Principaux examens pour Mobile VR App Development with Unity

par SZOct 13th 2018

This course presents useful material on many aspects of VR in general and specifics needed for mobile platforms in a cool virtual environment. Definitely worth your time! - Steve

par JSJan 25th 2019

if you have any interest in mobile VR, this is a great place to get started. The only thing I wish is that I would have had the google DayDream sooner.

Enseignants

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

À propos de Unité

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

À propos du Spécialisation Unity XR: How to Build AR and VR Apps

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

Foire Aux Questions

  • Une fois que vous êtes inscrit(e) pour un Certificat, vous pouvez accéder à toutes les vidéos de cours, et à tous les quiz et exercices de programmation (le cas échéant). Vous pouvez soumettre des devoirs à examiner par vos pairs et en examiner vous-même uniquement après le début de votre session. Si vous préférez explorer le cours sans l'acheter, vous ne serez peut-être pas en mesure d'accéder à certains devoirs.

  • Lorsque vous vous inscrivez au cours, vous bénéficiez d'un accès à tous les cours de la Spécialisation, et vous obtenez un Certificat lorsque vous avez réussi. Votre Certificat électronique est alors ajouté à votre page Accomplissements. À partir de cette page, vous pouvez imprimer votre Certificat ou l'ajouter à votre profil LinkedIn. Si vous souhaitez seulement lire et visualiser le contenu du cours, vous pouvez accéder gratuitement au cours en tant qu'auditeur libre.

  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

D'autres questions ? Visitez le Centre d'Aide pour les Etudiants.