À propos de ce cours

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Dates limites flexibles
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Niveau intermédiaire
Approx. 27 heures pour terminer
Anglais
Sous-titres : Anglais
Certificat partageable
Obtenez un Certificat lorsque vous terminez
100 % en ligne
Commencez dès maintenant et apprenez aux horaires qui vous conviennent.
Dates limites flexibles
Réinitialisez les dates limites selon votre disponibilité.
Niveau intermédiaire
Approx. 27 heures pour terminer
Anglais
Sous-titres : Anglais

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Programme du cours : ce que vous apprendrez dans ce cours

Semaine
1

Semaine 1

7 heures pour terminer

Get Ready, Get Set, Go!

7 heures pour terminer
9 vidéos (Total 19 min), 11 lectures, 6 quiz
9 vidéos
Get Ready, Get Set, Go!1 min
Setting Up Your Mobile VR Project1 min
About Our Courseware Framework1 min
Understanding VR Frameworks2 min
Debugging and Profiling for VR Performance5 min
VR Positional Audio2 min
Gaze-Based Triggers41s
Project Solutions: Get Ready, Get Set, Go!1 min
11 lectures
Course Prerequisites and Hardware Requirements2 min
Additional Resources and Getting Help10 min
About the Course Project Work2 min
Project Work: Creating Your VR Project2 h
Sending Feedback about the Course10 min
Activity: Explore the Courseware3 min
Exploring Different Frameworks10 min
Useful Links: Optimizing Performance in VR1 h
Project Work: Implementing VR Spatial Audio45 min
Project Work: Implementing Gaze-Based Triggers, Part 11 h
Project Work: Implementing Gaze-Based Triggers, Part 230 min
6 exercices pour s'entraîner
About our Courseware project4 min
VR Frameworks4 min
Profiling and Other Techniques8 min
VR Positional Audio4 min
Gaze-based Triggers2 min
Module 1 Quiz20 min
Semaine
2

Semaine 2

6 heures pour terminer

Module 2 - Working with Mobile VR in Unity

6 heures pour terminer
9 vidéos (Total 26 min), 5 lectures, 6 quiz
9 vidéos
Unity XR Under the Hood - Part 12 min
Unity XR Under the Hood - Part 26 min
Unity XR Under the Hood - Part 32 min
Project Intro: Retrieving Tracking and Performance Information32s
Controller Input and Output2 min
The Tracked Pose Driver4 min
Transforming Tracking Coordinates1 min
Project Work Solutions: Working With Mobile VR in Unity2 min
5 lectures
Project Work: Retrieving Tracking and Performance Information1h 15min
Triggering Screenshots in Your Applications10 min
Project Work: Leveraging Controller Button Input30 min
Project Work: Tracking in XR - Wiring up your own sword30 min
Project Work - Wiring the Opponent's Sword1 h
5 exercices pour s'entraîner
XR Core API Objects4 min
Controller Input and Output2 min
Using the Tracked Pose Driver4 min
Transforming Tracking Coordinates2 min
Module 2 Quiz18 min
Semaine
3

Semaine 3

7 heures pour terminer

Module 3 - Interaction and Locomotion

7 heures pour terminer
14 vidéos (Total 24 min), 11 lectures, 6 quiz
14 vidéos
Lasers On!4 min
Pips and Reticles1 min
Raycasting and Hit Detection1 min
Project Solutions: Interaction1 min
Overview of Basic Teleportation1 min
Line of Sight vs. Arc Teleporting1 min
Moving the VR Frame of Reference1 min
Project Solutions - Teleportation1 min
Minimizing Motion Sickness in VR3 min
Object Manipulation in Unity1 min
Proximity-Based Object Detection1 min
Grabbing and Dropping Objects1 min
Throwing Objects1 min
11 lectures
Project Work: Raycasting and Hit Detection20 min
Project Work: Implementing a Laser Pointer45 min
Project Work: Implementing a Tracking Reticle20 min
Project Work: Implementing a Trigger10 min
Project Work: Implementing a Floor Marker Object45 min
Project Work: Rotating the Floor Marker20 min
Project Work: Triggering Teleportation10 min
Project Work: Teleporting Safely10 min
Project Work: Using Overlap Sphere45 min
Project Work: Picking up Nearby Objects3 min
Project Work: Throwing Objects20 min
5 exercices pour s'entraîner
Raycasting and Hit Detection4 min
Basic Teleportation4 min
Motion Sickness4 min
Object Manipulation4 min
Module 3 Quiz26 min
Semaine
4

Semaine 4

6 heures pour terminer

Module 4 - VR UX with the Unity API

6 heures pour terminer
7 vidéos (Total 16 min), 5 lectures, 5 quiz
7 vidéos
Text Issues in VR2 min
Unity Canvases in VR3 min
Interacting with Canvas Elements in VR1 min
Creating Virtual Controls: What Does This Switch Do?3 min
Peer Review Solution: VR UX with the Unity API2 min
Congratulations!51s
5 lectures
Project Work: Optimizing Text Readability20 min
Project Work: Attaching Displays to a Controller20 min
Project Work: Interacting with Canvas Elements:45 min
Project Work: Moving Constrained Objects With Tracking1 h
Project Work: Hitting Objects1 h
4 exercices pour s'entraîner
UX That Moves With You4 min
Triggering Canvas Events from Raycasts4 min
Creating Virtual Controls That Mimic Real World Controls4 min
Module 4 Quiz26 min

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À propos du Spécialisation Unity XR: How to Build AR and VR Apps

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

Foire Aux Questions

  • Access to lectures and assignments depends on your type of enrollment. If you take a course in audit mode, you will be able to see most course materials for free. To access graded assignments and to earn a Certificate, you will need to purchase the Certificate experience, during or after your audit. If you don't see the audit option:

    • The course may not offer an audit option. You can try a Free Trial instead, or apply for Financial Aid.

    • The course may offer 'Full Course, No Certificate' instead. This option lets you see all course materials, submit required assessments, and get a final grade. This also means that you will not be able to purchase a Certificate experience.

  • When you enroll in the course, you get access to all of the courses in the Specialization, and you earn a certificate when you complete the work. Your electronic Certificate will be added to your Accomplishments page - from there, you can print your Certificate or add it to your LinkedIn profile. If you only want to read and view the course content, you can audit the course for free.

  • If you subscribed, you get a 7-day free trial during which you can cancel at no penalty. After that, we don’t give refunds, but you can cancel your subscription at any time. See our full refund policy.

  • Yes, Coursera provides financial aid to learners who cannot afford the fee. Apply for it by clicking on the Financial Aid link beneath the "Enroll" button on the left. You'll be prompted to complete an application and will be notified if you are approved. You'll need to complete this step for each course in the Specialization, including the Capstone Project. Learn more.

  • The only supported headset type and VR SDK for iOS devices is Google Cardboard. Although many of the principles of VR development covered in this course can be applied to Google Cardboard apps, this course focuses on advanced topics and applications - such as wireless controller-based tracking and locomotion - that simply are not supported by Google Cardboard.

D'autres questions ? Visitez le Centre d'Aide pour les Etudiants.