À propos de ce cours
3.6
7 notes
2 avis

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.

Dates limites flexibles

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Niveau intermédiaire

Approx. 13 heures pour terminer

Recommandé : 4 weeks of study, 3-4 hours/week...

Anglais

Sous-titres : Anglais

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.

Niveau intermédiaire

Approx. 13 heures pour terminer

Recommandé : 4 weeks of study, 3-4 hours/week...

Anglais

Sous-titres : Anglais

Programme du cours : ce que vous apprendrez dans ce cours

Semaine
1
2 heures pour terminer

Laying the AR Foundation with Unity's AR Foundation Package

This module will give the you a brief history of augmented reality technologies and introduce you to the concept of SLAM (Simultaneous Localization and Mapping). We'll show you an overview of the technologies used for Mobile AR tracking and the Unity components that are used to work with Mobile AR devices. In the project work, you will create a Unity AR project from scratch using the Unity AR Foundation package and wire up enough functionality to get it running on either an ARKit or ARCore compatible smartphone. The app will allow you to pan your smartphone around to see live video of your environment on the display....
6 vidéos (Total 18 min), 3 lectures, 5 quiz
6 vidéos
Module Overview1 min
The Magical Mirror4 min
Grand SLAM4 min
A Solid Foundation3 min
Mirror Mirror in My Hand56s
3 lectures
Course Prerequisites and Hardware Requirements5 min
Project Work - Install Unity and Mobile Device SDKs30 min
Project Work: Build an AR Application to Your Device45 min
5 exercices pour s'entraîner
The Magical Mirror6 min
Grand SLAM6 min
A Solid Foundation4 min
Mirror Mirror in My Hand2 min
Graded Quiz20 min
Semaine
2
2 heures pour terminer

Architecting AR Space - Pose Tracking and Environment Detections

In this module, you will learn how to interpret and visualize the information generated by the AR subsystem with regard to the real world geometry it has detected. In the project work, you will add trackable managers and visualizers to your scene so that you can see what the AR vision system is detecting and tracking. ...
5 vidéos (Total 15 min), 1 lecture, 4 quiz
5 vidéos
Jamming With ARSession4 min
Strike a pose!4 min
Managing Trackables5 min
Using Trackables and Visualizers in Your App43s
1 lecture
Project Work - Using Trackable Managers and Visualizers45 min
4 exercices pour s'entraîner
ARSession and ARSessionOrigin6 min
Striking A Pose2 min
Anchors Aweigh - Managing Trackables6 min
Graded Quiz12 min
Semaine
3
6 heures pour terminer

Designing the UX in AR - Raycast, Light Estimation, Physics and Occlusion

In this module, you will learn how to use lighting estimation, in addition to the geometry generated by the AR system, to create realistic and immersive occlusion effects. You will also learn techniques that allow Unity physics objects to interact with the detected geometry through screen touches or physics. The result will be that the robot in the virtual scene will match the environment more realistically as the scene lighting is adjusted to correspond to measured lighting conditions. You will also be able to move the robot around using the touchscreen, and place the robot behind surfaces so that it’s partially occluded....
5 vidéos (Total 15 min), 5 lectures, 6 quiz
5 vidéos
Raycasting and AR4 min
Lighting Estimation3 min
Camera, Lights, Action3 min
The Illusion of Occlusion2 min
5 lectures
Project Work: Keeping Track of AR Thingss
Project Work: Interacting With Reality in ARs
Project Work: Lighting Estimations
Project Work: Let's Get Physical10 min
Project Work: Not Seeing is Believing3 min
5 exercices pour s'entraîner
Touch The Floor Without Bending Over4 min
Let There Be About This Much Light4 min
Camera, Lights, Action!6 min
Not Seeing is Believing4 min
Graded Quiz14 min
Semaine
4
1 heure pour terminer

Advanced AR

In this module, we will look at features of ARCore and ARKit that are not yet supported by AR Foundation. In our final lesson, we'll learn about AR design best practices recommended by Unity....
4 vidéos (Total 14 min), 4 quiz
4 vidéos
ARCore Features and Roadmap4 min
ARKit Features and Roadmap3 min
A Brave Old World4 min
4 exercices pour s'entraîner
ARCore Features and Roadmap4 min
ARKit Features and Roadmap4 min
A Brave Old World4 min
Graded Quiz14 min

Enseignants

Avatar

Peter Patterson

XR Architect / Developer
Contract Developer

À propos de Unité

Unity Technologies offers a platform for creating beautiful and engaging 2D, 3D, VR, and AR games and apps. A powerful graphics engine and full-featured editor enable you to realize your creative vision fast, and deliver your content to virtually any media or device. You can easily connect to your audiences on PCs, consoles, the web, mobile devices, home entertainment systems, embedded systems, or head-mounted displays. More than an engine, Unity helps you achieve ongoing success. It offers everything you need to develop quality content, boost your productivity, and connect with your audience. Tools and resources include the Unity Asset Store, Unity Cloud Build, Unity Analytics, Unity Ads, Unity Everyplay, and Unity Certification. Unity Technologies serves millions of registered developers including large publishers, indie studios, students and hobbyists around the globe. ...

À propos de la Spécialisation Unity XR: How to Build AR and VR Apps

Welcome to the world of Unity XR! This specialization includes three courses which will explain the technologies that make XR possible, describe the unique UX concerns around developing for XR, and walk you through developing VR and AR apps for mobile devices. You will learn how Unity supports the many components of a VR app, including tracking, teleporting, interacting with virtual objects, positional audio, and much more. You’ll also see how Unity’s AR Foundation supports building handheld AR apps. XR is a field that is constantly evolving, and we’ll show you what’s on the horizon for VR and AR....
Unity XR: How to Build AR and VR Apps

Foire Aux Questions

  • Une fois que vous êtes inscrit(e) pour un Certificat, vous pouvez accéder à toutes les vidéos de cours, et à tous les quiz et exercices de programmation (le cas échéant). Vous pouvez soumettre des devoirs à examiner par vos pairs et en examiner vous-même uniquement après le début de votre session. Si vous préférez explorer le cours sans l'acheter, vous ne serez peut-être pas en mesure d'accéder à certains devoirs.

  • Lorsque vous vous inscrivez au cours, vous bénéficiez d'un accès à tous les cours de la Spécialisation, et vous obtenez un Certificat lorsque vous avez réussi. Votre Certificat électronique est alors ajouté à votre page Accomplissements. À partir de cette page, vous pouvez imprimer votre Certificat ou l'ajouter à votre profil LinkedIn. Si vous souhaitez seulement lire et visualiser le contenu du cours, vous pouvez accéder gratuitement au cours en tant qu'auditeur libre.

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