À propos de ce cours
4.6
51 notes
8 avis

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.

Dates limites flexibles

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Approx. 24 heures pour terminer

Recommandé : 4 weeks of study, 2-4 hours/week...

Anglais

Sous-titres : Anglais

100 % en ligne

Commencez dès maintenant et apprenez aux horaires qui vous conviennent.

Dates limites flexibles

Réinitialisez les dates limites selon votre disponibilité.

Approx. 24 heures pour terminer

Recommandé : 4 weeks of study, 2-4 hours/week...

Anglais

Sous-titres : Anglais

Programme du cours : ce que vous apprendrez dans ce cours

Semaine
1
7 heures pour terminer

Location, Locomotion and Motion

In this week we are going to do a deep dive on the sensors in the iOS platform. Sensors are one of the aspects of smartphones that make them a unique platform and form a bridge between the digital and physical world. We will look at different ways of bridging that divide with location sensors (and street address look-ups via reverse geocoding), geofencing and motion sensors. This will give you the skills to write code that makes your apps aware of the world around them and possibly even react to a user’s physical movement....
17 vidéos (Total 277 min), 2 lectures, 1 quiz
17 vidéos
Reverse Geocode Concept21 min
Reverse Geocode Design4 min
Reverse Geocode Case Study 0128 min
Reverse Geocode Case Study 0210 min
Intro to GeoFences18 min
Simulating Location12 min
GeoFence Case Study 0114 min
GeoFence Case Study 0211 min
GeoFence Case Study 0320 min
GeoFence Case Study 0422 min
Sensor Overview18 min
Raw Acceleromter Case Study 0115 min
Raw Acceleromter Case Study 0225 min
Device Motion Case Study11 min
Reference Frame Case Study29 min
User Acceleration Case Study6 min
2 lectures
Course Overview10 min
GeoFence Coupons Assignment Instructions10 min
Semaine
2
3 heures pour terminer

Lights and Sounds

Working with light levels from the physical world is tough on iOS, but this week we will show you a way to access the ambient light around the device by leveraging the screen brightness. Then we will flip the paradigm. Instead of trying to sense the physical world, we will act in the physical world by playing sounds. We will introduce two methods of playing sounds in apps (not the only ways by any means)....
5 vidéos (Total 58 min), 1 lecture, 1 quiz
5 vidéos
Light Sensor Case Study 0213 min
Intro to Audio 0112 min
System Sound Services Case Study13 min
Intro to Audio 0211 min
1 lecture
Drum Kit Assignment Instructions10 min
Semaine
3
6 heures pour terminer

Touch, Collision, Reaction

This week we give you the foundation for making games with SpriteKit. How do you build a game? How do you load assets into your game? How do you make them move and respond? We will start with the “Hello, World” of games, “Pong”. That will give a quick intro into how games work. Then we will return to each of the steps that we leveraged in making Pong and go into more depth explaining what we did along the way. In the in depth tutorial we will keep a running example of a game of “Breakout” tracking along with our progress. The focus of this style of game is on leveraging the physics engine, and detecting and responding to collisions in 2 dimensions. We will show the student how to place sprites, react to multi-touch interaction, detect and respond to contact events....
11 vidéos (Total 241 min), 1 lecture, 1 quiz
11 vidéos
Make Pong36 min
Starting your game22 min
Break-Out Case Study 0125 min
Intro to Physics Engine23 min
Break-Out Case Study 0211 min
Intro to Multi-Touch Events17 min
Break-Out Case Study 0322 min
Intro to Collisions 0114 min
Intro to Collisions 0225 min
Break-Out Case Study 0425 min
1 lecture
Sprite Container Assignment Instructions10 min
Semaine
4
5 heures pour terminer

Where the Action Is

In this final week we will explore the different actions that can be initiated by your Sprites to create dynamic games. By leveraging the SKAction class, complicated multi-step animations, sounds and effects can be chained together without the app developer having to micro-manage their unfolding. We will also introduce particle systems as they are a fun and efficient way to simulate effects like smoke, fire and magic. Lastly, we will show you how to interact with Game Center so that you can add social action to your games. That includes leaderboards and achievements that are visible to the user’s social network and add a fun element of competition to any game....
7 vidéos (Total 136 min), 1 lecture, 2 quiz
7 vidéos
SKActions Code Check21 min
Animating Textures15 min
Intro to Particle Systems15 min
Particle System Code Check9 min
Break-Out Case Study 0539 min
Intro to Game Center27 min
1 lecture
Collision Effects Assignment Instructions10 min
1 exercice pour s'entraîner
Final Exam56 min
4.6
8 avisChevron Right

Meilleurs avis

par KMDec 3rd 2017

By far the most fun of the specialization so far. Lots of things learned about coding game structures.

par PPMay 18th 2016

Very awesome class with thoroughly understandable step-by-step approach.

Enseignants

Avatar

Don Patterson

Associate Professor
Informatics and Computer Science
Avatar

Sam Kaufman

Partner at Gradient

À propos de Université de Californie à Irvine

Since 1965, the University of California, Irvine has combined the strengths of a major research university with the bounty of an incomparable Southern California location. UCI’s unyielding commitment to rigorous academics, cutting-edge research, and leadership and character development makes the campus a driving force for innovation and discovery that serves our local, national and global communities in many ways....

À propos de la Spécialisation Développement iOS pour les entrepreneurs créatifs

This Specialization focuses on the basics of iOS application development. You’ll gain the skills you need to create your own app, including fluency in Objective-C and UIKit and SpriteKit user interface concepts, and you’ll learn to leverage networking, security, audio, video, location, and sensor frameworks. In the final Capstone Project, you’ll apply your skills to create a networked game that leverages sensors on the phone to create a unique gaming experience, and that you can showcase in job applications and interviews or offer in the iTunes store....
Développement iOS pour les entrepreneurs créatifs

Foire Aux Questions

  • Une fois que vous êtes inscrit(e) pour un Certificat, vous pouvez accéder à toutes les vidéos de cours, et à tous les quiz et exercices de programmation (le cas échéant). Vous pouvez soumettre des devoirs à examiner par vos pairs et en examiner vous-même uniquement après le début de votre session. Si vous préférez explorer le cours sans l'acheter, vous ne serez peut-être pas en mesure d'accéder à certains devoirs.

  • Lorsque vous vous inscrivez au cours, vous bénéficiez d'un accès à tous les cours de la Spécialisation, et vous obtenez un Certificat lorsque vous avez réussi. Votre Certificat électronique est alors ajouté à votre page Accomplissements. À partir de cette page, vous pouvez imprimer votre Certificat ou l'ajouter à votre profil LinkedIn. Si vous souhaitez seulement lire et visualiser le contenu du cours, vous pouvez accéder gratuitement au cours en tant qu'auditeur libre.

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