À propos de ce cours
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Sous-titres : Anglais

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Video Game DevelopmentGame Design DocumentVideo Game DesignGame Design

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Commencez dès maintenant et apprenez aux horaires qui vous conviennent.

Dates limites flexibles

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Sous-titres : Anglais

Programme du cours : ce que vous apprendrez dans ce cours

4 heures pour terminer

Getting Started with Game Design

Let's be honest, the process of game design is pretty ambiguous. It is about 90% awesome and 10% terror. As a game designer, you will create things that other people will actually (hopefully) play. Those players will have both positive and negative things to say about your game. It is important to get a sense of what the game design process looks like. In this first module of Principles of Game Design you will create a "High Concept" document for your game. You will develop your own game idea leveraging the "Design | Play | Experience" (DPE) model and work to understand your role as game designer.

9 vidéos (Total 64 min), 6 lectures, 4 quiz
9 vidéos
Imagining a Game5 min
The Role of the Game Designer11 min
Ideation: A Curious Mind9 min
Ideation: Structured Brainstorming8 min
Ideation: Another Activity...6 min
Documentation - High Concept & Treatment7 min
6 lectures
Welcome!10 min
Exploring the DPE and MDA Frameworks10 min
A Game Idea is Just a Game Idea10 min
Changing the Way You Look at the World10 min
A Little Secret on Idea Generation10 min
A High Concept Template10 min
3 exercices pour s'entraîner
Trick Questions!6 min
The Game Design Process10 min
Quizzes are like lame little games...10 min
4 heures pour terminer

Fleshing Out a Game Design

There's a significant difference between having an idea and beginning to turn that idea into something tangible. People often confuse the phrases "flushing out" and "fleshing out". Idea generation is about "flushing out" an idea. This module in the Principles of Game Design is focused on "fleshing out" your game idea or adding muscle, skin and character to the skeleton created in Module 1. You will explore game worlds of your own creation as well as the kinds of stories you would like to tell through games. By the end of this module you will have created a "Story Bible" for your game.

6 vidéos (Total 61 min), 4 lectures, 4 quiz
6 vidéos
Settings and Plot in Games8 min
Characters in Games11 min
Design Documentation - The Design Document18 min
4 lectures
World Building10 min
Telling Stories with Games10 min
Example Documentation10 min
Template Documents10 min
3 exercices pour s'entraîner
World Building Quiz10 min
Story and Character Quiz10 min
Design Documentation Quiz10 min
4 heures pour terminer

From Idea to Implementation

Games aren't just about ideas, stories and worlds. They are also interactive systems that players experience. What does it mean to develop gameplay or game systems? This module introduces you to the process of designing gameplay experiences and then how those components can be leveraged in the process of level design. You will explore what it means to "balance" a game or move from an idea to something playable by users.

8 vidéos (Total 61 min), 4 lectures, 4 quiz
8 vidéos
Level Components9 min
Tips for Level Designers11 min
Game Balance - Part 13 min
Game Balance - Part 29 min
Mechanic Balance7 min
4 lectures
Mechanics, Dynamics & Aesthetics10 min
Level Design vs. Gameplay Design10 min
Balancing Your Game10 min
Secrets of the Sages...10 min
3 exercices pour s'entraîner
Gameplay Design Quiz8 min
Level Design Quiz10 min
Balance Quiz10 min
5 heures pour terminer

Making Designs Better

Prototyping is one of the most critical skills a game designer can cultivate. The ability to "find the fun" in gameplay design is critical to being a successful designer. In this module you will create a prototype of a game idea. This can then be put in front of players allowing you to better understand if the underlying mechanics, systems and aesthetic are something that players may find engaging. This module also encourages you, as an aspiring game designer, to ask questions about the social impact and context of your game. As a designer, it is important to think about the impact that your creativity could possibly have on the world.

11 vidéos (Total 84 min), 4 lectures, 5 quiz
11 vidéos
UX - Input Systems10 min
UIX - Output Systems8 min
A Player Experience Activity4 min
Testing - Who and When?6 min
How to Playtest7 min
Tips for Playtesting4 min
Social Issues for Designers - Part 18 min
Social Issues for Designers - Part 27 min
4 lectures
On Prototyping10 min
User Experience & Design10 min
Why Test?10 min
Games and Society?!?10 min
4 exercices pour s'entraîner
Prototyping Quiz10 min
User Experience Quiz10 min
A Quiz... On Testing... That Feels Weird10 min
Social Issues in Games10 min
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Principaux examens pour Principles of Game Design

par JRMar 27th 2016

Great course!\n\nThought I wouldn't use the stuff that I learned in the videos at first, but as I started working on my own projects, I realised it was very important knowledge for a game developer.

par MCApr 3rd 2017

This course helps your game go from concept to reality. It pushed me to get a digital prototype made and ready to demo. Great depth of information related to game design and the gaming industry.



Casey O'Donnell

Associate Professor
Media and Information

À propos de Université d'État du Michigan

Michigan State University has been advancing the common good with uncommon will for more than 150 years. One of the top research universities in the world, MSU pushes the boundaries of discovery and forges enduring partnerships to solve the most pressing global challenges while providing life-changing opportunities to a diverse and inclusive academic community through more than 200 programs of study in 17 degree-granting colleges....

À propos de la Spécialisation Conception et développement de jeux

Break into the video game industry with theoretical, technical, and business knowledge from one of the world’s best programs. This Specialization covers the theoretical and practical foundations of video game production using the Unity 3D game engine. The Specialization is taught by faculty at Michigan State University with over fifty years of combined experience building games and teaching game production. Michigan State University is one of the top-rated game design and development programs in North America. You’ll learn to develop a game concept; prototype, test, and iterate on your ideas; and navigate licensing, marketing, and other business considerations. The specialization builds a solid foundation for industry roles as a gameplay designer, level designer, technical designer, technical artist, programmer, or producer. The capstone partner for the specialization is the online game portal Kongregate, which provides an avenue for distribution of the capstone project, as well as a pathway for monetization for aspiring game developers....
Conception et développement de jeux

Foire Aux Questions

  • Une fois que vous êtes inscrit(e) pour un Certificat, vous pouvez accéder à toutes les vidéos de cours, et à tous les quiz et exercices de programmation (le cas échéant). Vous pouvez soumettre des devoirs à examiner par vos pairs et en examiner vous-même uniquement après le début de votre session. Si vous préférez explorer le cours sans l'acheter, vous ne serez peut-être pas en mesure d'accéder à certains devoirs.

  • Lorsque vous vous inscrivez au cours, vous bénéficiez d'un accès à tous les cours de la Spécialisation, et vous obtenez un Certificat lorsque vous avez réussi. Votre Certificat électronique est alors ajouté à votre page Accomplissements. À partir de cette page, vous pouvez imprimer votre Certificat ou l'ajouter à votre profil LinkedIn. Si vous souhaitez seulement lire et visualiser le contenu du cours, vous pouvez accéder gratuitement au cours en tant qu'auditeur libre.

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