I really loved doing this course. Learnt how to make a simple game and make it really interesting! I loved how the easily the instructor was able to teach us and make us curious throughout the course.
The lecture videos from Professor Fran and his old friend were surprisingly entertaining. Kudos to the team because they were able to make it fun, informative, and engaging throughout the four weeks.
par Carolyne E F•
Although a neat idea, I was a little disappointing to find that over the course of 4 weeks we'd only be creating and adding to a small paper game. I was hoping for something a little more in depth. And although I don't disagree that this course provided some wonderful input to creating a game, I felt that it was something that could have been done in a single lesson.
par Nathan J H•
I'm giving this course 3 stars. I really enjoyed taking this course, but didn't care for the fact, of having to sit and wait for others to review my assignments. Had it not been for that, I would have given 5 stars instead. I feel that having students reviewing each others work is great, but ones grades shouldn't be based on their peers.
par Matt E•
This one was a bit of a disappointment - largely because it was included in a larger specialization. If this course had been branded for kids and teens and left out of that specialization, my rating would be higher, but it felt awkward and inappropriate for adult audiences.
par Tilemachos K•
While I do appreciate the effort of the content creators, this course feels too simplistic. On top of that it seems that most of the "classmates" put minimum effort and when I have to grade assignments as part of my coursework, it felt more like a chore than a contribution.
par Cristóbal H S•
I know that the title says "introduction", but I felt it was to basic...I liked the approach of the homeworks, but I missed more reading material or more sources to explore...also, being an introduction to game design, I think many issues froom game design were not touched.
par Rodrigo A P S•
The course itself isn't bad, but the grade system could be better, I found myself being evaluated without receiving feedback or reviewing games where other students wouldn't answer the questions that where asked along with the submiting of the game.
par Ramon M L•
It felt few content, i think there could be more content in this course. Though i have to say i learn new stuff, but i which it had more content to learn more.
par Deborah M M•
A whimsical introduction to game design and the springboard for a Specialization Certificate, therefore important to take.
par Dimitris K•
A quite simple beginning, might end up being a little bit too simple. The future looks promising, though!
par Leah O•
It was ok for what it was. It is a very brief introduction. Fun teacher, but very limited information.
par Jeffrey B•
Good introduction course. Perhaps a bit light on material... reviews from others are very helpful!
par Tulay M•
Course content is ok, but its hard to progress if all passing requirements are peer-grading only.
par Sergey F•
very simple, only some basics and a lot of "water" material. I don't see reasons to pay for this
Very little content. Most of the value comes from working on games for the assignments.
par Marc-Olivier M•
Very little content. About 15-20 minutes of lectures per week.
par Dr. M N•
I was not able to unenroll it
par Paul B•
Fun course, not much depth.
par Maeve B•
This course, though fun, was not intensive at all. The main issue I have is probably with the Coursera structure itself. Many of your homework assignments are based off of if people can understand the instructions of the game- which, if you have mostly non-English speakers, sort of takes the homework from being "be creative and challenge yourself" to "make sure everything you write down is 3 words max or else the people GRADING you won't understand it". This is also true when looking at these students' games- when half of your grade depends on your clarity, these kids are ultimately at a disadvantage. I'm sure there were amazing games made by some of the non-English speaking students, but I wasn't able to understand and play many of them. It is fantastic that Coursera is open to everyone, but when your grades are based off of clarity of language, it gets tricky.
par John C•
I'm sure this course will work for some people, but beware that there are people who speak different languages in the course, leading to unfair assessments. I've been given 0s in response to my language as if it's my fault and I can't understand their suggestions since it's in a different language. Would be better if there were language settings or something to prevent language barriers affecting scores, but as it stands I don't recommend this course unless you're willing to put up with it.
par Varsha A V•
The lectures tend to be a bit boring. However the hands on assignments give great insight into understanding the basic concepts of game design and narration.
par Rebekah c•
idk its not what i expected. i really want to start with actually making a computer game not a paper game
par Richard H•
The instructor is good but the amount of content is severely lacking compared to alternatives.
par Alexander P•
Not enough content for a paid course
par Keone M•
Enjoyable but limited content
par Emi S•
Feedback was very poor. Instruction is generally minimal and there is not a lot to learn from this course. The reason why this course works so poorly is the reliance on other enrolled individuals to provide important feedback. An alarming amount of student work I peer reviewed showed very little consideration for the project goals and one sentence descriptions. In addition, my work would sometimes receive one sentence feedback. There was absolutely no assurance that I would get constructive feedback. It's also possible to resubmit my work for a regrade, which can very easily be exploited. The worst students could complete this course in a single afternoon. This course needs an overhaul on evaluation.