This course represents an introduction to computational geometry – a branch of algorithm theory that aims at solving problems about geometric objects. Its application areas include computer graphics, computer-aided design and geographic information systems, robotics, and many others. You will learn to apply to this end various algorithmic approaches, and asses their strong and weak points in a particular context, thus gaining an ability to choose the most appropriate method for a concrete problem.
À propos de ce cours
Basic knowledge of at least one programming language (loops, recursion, input/output). Basic math: proof by induction, proof by contradiction.
Enseignants
Basic knowledge of at least one programming language (loops, recursion, input/output). Basic math: proof by induction, proof by contradiction.
Offert par

Université d'État de Saint-Pétersbourg
Санкт-Петербургский государственный университет (СПбГУ) — старейший вуз России, основанный в 1724 году. Университет сегодня — научный, образовательный и культурный центр мирового значения, неизменно входящий во все международные рейтинги вузов. В номинации взаимодействие с работодателями QS Graduate Employability 2018 СПбГУ занимает 20 место среди 400 ведущих вузов мира и является лучшим в России.
Programme du cours : ce que vous apprendrez dans ce cours
Point inclusion in a polygon
How can it be determined whether you have selected a particular region on an interactive map? This problem is an excellent starting point to get introduced to computational geometry and a variety of its applications!
Convex hulls
Algorithmic processing of finely shaped objects may be computationally expensive. Can they be reasonably approximated, so as to decrease the handling costs? Convex hulls will come at hand!
Intersections
Geographic information systems typically store a vast amount of data in the form of various maps. How can be those efficiently combined to provide an adequate response to our requests? Get acquainted with the key algorithmic aspects underlying map overlay!
Polygon triangulation
In computer graphics, 3D-scenes are commonly represented by complex polygonal models. Do you wonder how those can be processed efficiently? Triangulation stays behind!
Avis
Meilleurs avis pour COMPUTATIONAL GEOMETRY
Some portions are taught in a great way,some in very average manner.If they can include the running animations for each algorithms,then i would have rated 5-star.Overall,a satisfactory experience.
Great opportunity to learn the algorithms. Challenging at times trying to figure out where your code went wrong, but you eventually get through it. Assignments can take a bit of time.
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