Positioning, Scaling, and Transforming Primitives in Unity

Video placeholder
Loading...
View Syllabus

Reviews

4.6 (380 ratings)

  • 5 stars
    74.73%
  • 4 stars
    15.78%
  • 3 stars
    4.47%
  • 2 stars
    2.10%
  • 1 star
    2.89%

NY

Jul 8, 2020

It really couldn't have been better. Everything was right up to the mark; right from theoretical knowledge to practical hands-on lectures. It was just a perfect experience.

LA

Mar 18, 2019

Loving learning about VR and space design in this coarse; so much to learn, but the content isn't overwhelming - you're given resources to continue learning its great!

From the lesson

VR Graphics

In this module you will carry on learning about 3D graphics, including how to use transforms to lay out a 3D scene and how to use materials to give your objects a distinctive appearance. You will also submit the first draft of your project.

Taught By

  • Placeholder

    Prof Sylvia Xueni Pan

    Professor, Department of Computing

Explore our Catalog

Join for free and get personalized recommendations, updates and offers.